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Old 03-05-2013, 03:03 PM
Tecmos Deception Tecmos Deception is offline
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I really don't even know how you got on this "Tecmos is greedy" kick based on my comment that this thread exists because Rogean said "this is an accident and here is the change that happened" instead of "this is an accident and it will be undone as soon as possible."
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Old 03-05-2013, 04:03 PM
Pend Pend is offline
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Back in my day, Xev was relatively decent at the top/mid guilds coordinating amongst each other to reserve raid spawns in advance (on the "server" forums), so they'd all stand a better chance of rallying their guilds for a reason. It was Nash's equilibrium kind of thing, where the best possible outcome was if everyone worked toward their own goals as well as the goals of others. There'd be outliers that screwed it up, of course, but they'd be snowballed by every other guild that participated until they got with the program. That scheme only works if the spawns are relatively predictable. In my mind, less predictability is more role play, more predictability is more practical.

For Rogean's sake, I think the fire wouldn't have started if he'd been clear that this was not just a mistake, but a temporary one right at the start. ;-) Case in point, it still hasn't been said explicitly that this change is temporary.

Last point is it seems there's a lot of people who assume the server design is a democratic process (community rules). I've seen no such statement, however, and would hope that isn't the case. While nilbog and Rogean are obviously trying to make it the best possible play experience, design by committee produces crap. I'd rather they do what they feel is best. (BTW, keep up the awesome huge work you put into it, guys! I'm impressed, even when I find a few minor "not quite right" things in my adventures.)

My 2c.
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Old 03-05-2013, 05:02 PM
rahmani rahmani is offline
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Quote:
Originally Posted by Pend [You must be logged in to view images. Log in or Register.]
In my mind, less predictability is more role play, more predictability is more practical.
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Question is - "Do we want to play like EQ is our job?"
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Old 03-05-2013, 05:10 PM
Pend Pend is offline
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Quote:
Originally Posted by rahmani [You must be logged in to view images. Log in or Register.]
Question is - "Do we want to play like EQ is our job?"
I can't quite tell which of the two ends of the predictability spectrum that question advocates for. ;-) For the record, I was advocating for more predictability because my feeling is that getting more "role play" here with less predictable spawns leads to more "work/job" feel in actually finding them available.
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