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Old 03-05-2013, 02:08 AM
ko37qtl ko37qtl is offline
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As a solo wizard, you probably know the drill. You hit things until they die, either with spells or a weapon. I've been working on a wizard myself recently and while it's not skipping through fields of wildflowers, it's been going a little better than I remembered. I think playing an enchanter might help a bit just in the sense of nukes. Enchanters might have a generally easier time but their nukes are singularly unimpressive and it's nice to have a zap that works.
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Old 03-05-2013, 08:48 AM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by ko37qtl [You must be logged in to view images. Log in or Register.]
Enchanters might have a generally easier time but their nukes are singularly unimpressive
Lol [You must be logged in to view images. Log in or Register.]

I know enchanter nukes are lame, but really, wizards only have two single-target nukes that hit significantly harder than a same-level enchanter's nukes do.
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Old 03-05-2013, 09:18 AM
Estu Estu is offline
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As a solo wizard you'll be pretty slow until you hit 29 and can quad kite (this will also require about 200 INT to pull off). Even then you're slower than several other soloing classes. Moreover, you'll find that you won't be in high demand for groups because your sustained DPS is awful (takes a lot of time to med up from nukes). Overall, if you want to play a wizard, you should have a very good reason for it, because in many ways they're a bad class - they arguably give rangers a run for their money as the worst class in classic through Velious EQ. What they are good for is AE groups (which are rare and mostly occur in the higher levels) and raid boss DPS (since you're taking down a single target from full mana rather than a steady stream of targets as in a regular group setting).


Quote:
Originally Posted by ko37qtl [You must be logged in to view images. Log in or Register.]
I think playing an enchanter might help a bit just in the sense of nukes. Enchanters might have a generally easier time but their nukes are singularly unimpressive and it's nice to have a zap that works.
No offense to this poster but this is pretty much nonsense. Playing an enchanter is completely different from playing a wizard because enchanters can summon pets and charm monsters, and also have much better crowd control, and have clarity. The nukes are pretty irrelevant. Enchanters are far superior soloers (and groupers) than wizards.
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  #4  
Old 03-05-2013, 04:00 PM
ko37qtl ko37qtl is offline
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Quote:
Originally Posted by Estu [You must be logged in to view images. Log in or Register.]
[snipped]No offense to this poster but this is pretty much nonsense. Playing an enchanter is completely different from playing a wizard because enchanters can summon pets and charm monsters, and also have much better crowd control, and have clarity. The nukes are pretty irrelevant. Enchanters are far superior soloers (and groupers) than wizards.
I see I worded this badly. What I meant to say was that playing an enchanter increases my appreciation for wizard nukes. Obviously enchanter play solo or grouped is different than with a wizard but despite their many advantages enchanter nukes (when I need them) rankle due to their slowness and frequency of resistance. I was not suggesting that the OP start an enchanter in order to feel better about a wizard.
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