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#1
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Twice the work for moderators? PvP don't need moderators
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#2
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Well you have to admit some thought and work would have to go into it.. creating another server takes resources.. and would hurt the current population that the creaters put time into.
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#3
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Hello. Being that it's my first post, let me say what a good job I think the SysOPs have done with the game, I never expected a server so well-run with such a large population.
My PVP experience on Everquest is limited to Discord, which was an eq classic ffa pvp server (ding 6 you are fair game, FFA) but what made the server great, and what also killed it though was it's ruleset. When you'd die here, you'd get reset to level one, doesn't matter if you were PK'd or a mob killed you, one guildy I knew fell through the world in Ak Anon (was either greyrage or awakened) and he got reset to lvl 1. That was some serious nerdrage in teamspeak when that happened, you wouldn't imagine the kind of nerdrage that emerges from permadeath eqclassic experiences. Two things that illustrate it, I feel are the cursing and the silence. There's silence, then cursing. Then more silence, then more cursing, etc. Which is why so many people left that server after the first and second week. But let me tell you, that first and second week was intense. Every newbie area filled with people. I'm talking 40, 50, 60 people in every newbie zone. Fresh 6's getting hit by pain and suffering at the zoneline who didn't realize at 6 they became fair game, and decided to group with this level 7 who 'Seemed like a nice fellow player' only when you zone out of the city, the same guy stabs you in the back, and loots your corpse. At level six you become pvp active, people who weren't in guilds were dinging 6 and dying instantly by people watching them level up from afar. Crushbone was a good place to go kill newbs, I managed to get a Wizard up to 33 and got PK'd by a Beastlord right outside Crushbone. When that character got reset I leveled a Magician to 34. All gnomes. Loot all, and a 2x xp bonus, so leveling wasn't particularly horrible. It's really a shame, it was the most fun I've ever had with an MMORPG. Yet, I know if someone made something like it today, the population would be weak. GM Events with a PVP theme would be interesting, it would be nice to see Gnomes teaming up vs Humans. Dark Elves killing gnomes. -Frighteous 11 Troll Shadowknight | ||
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Last edited by Frighteous; 06-29-2010 at 07:54 AM..
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#4
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Well it seems like everyone is trying to come up with ways to change the current server rules to come up with a way that pvp will work. Even making it so blues became red for 5 minutes would be exploited like mentioned above. It wouldn't work. Trying to come up with ideas or rules to make pvp work is just dreaming, it will never actually be implemented.
There could be some interesting PvP if there was an organized guild that turned red with the current rules. As long as they were organized and self sufficient enough to not need to group outside of their guild, it would work. Like I mentioned earlier this would force loyalty to the guild... and if there ever happened to be another red guild out there it would be a ton of fun. This allows the blues to be blues, and not interfere with any of the Red pvp. They could coexist. If a blue and a red were at the same camp, they would follow server camping rules. If a red met another red, they could fight over it. Even if there was only 1 red guild the guild would be able to have some creative fun guild events within the guild. The only thing that might need to be implemented are some guidelines on pvp etiquette like not returning to a pvp fight for 30 minutes after death, or having to leave the zone after death. This could be enforced as current camping/raiding rules are enforced. | ||
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#5
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Who wants to start a guild of red alts with me?
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