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#1
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Paladins/Shadow-knight are non-ideal tanks, but fulfill the tank role in everything but raid content. They get a pass in groups because we will deal with the penalty due to a lack of tanks at times. Without the tank there just can't be a group. Bards get a pass because they can iffy fulfill the slot of an enchanter. They are also a good 5th-6th slot due to the many things they can bring to a group. They are highly desirable on raids. RANGERS DON'T GET A PASS They are just DPS. Monk>Rogue>Warrior>RANGER. For every 1 ranger I can find maybe 3-4 monks, 3-4 warriors, and 2-3 rogues on any given day. There is no reason to shoulder the burden of a poorly designed class when better replacements can be found in abundance.
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#2
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Lets see your 3 warriors/3 monks/3 rogues save your group's a$$ when: 1) Unsnared mob grabs his buddies and pulls to your group. 2) FD-broken monk brings adds that aggro your casters.. 3) Warrior can't hold mob's attention after heal aggro...healer dead, group wipe. Sorry, but no warrior/monk/rogue can help you in any of these situations. | |||
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#3
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1) cast one spell on each mob or have four classes in group that can root cc 2) not run straight into camp with 10 mobs on you 3) lol
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||Spaceman Supafly - [59] Iksar Necromancer
||Cosmonaut Bryzgalov - [54] Barbarian Rogue ||Live: Senadaen/Shuriko/Devitec [Silent Resurgence - Innoruuk] | |||
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#4
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#5
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#6
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Otherwise, pretty accurate. Monks, rogues, and warriors are all boring as shit imo | ||||
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#7
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My Monk alt got boring... Playing my 27 Ranger and bow kiting the lowbie guards stationed at the inn's in EC is a pleasant experience every time.... Rogues MAY do more DPS? But Rangers get a hat full of tricks, that's what makes it a fun class for me. P.S. I'm fairly certain there's 1-2 60 Rangers with legit tanking abilities..... | |||
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