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#1
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Last edited by Skope; 06-28-2010 at 11:33 AM..
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#2
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The truth is that only a handful of the players who post (who are already only a handful of the players who play) even pay attention to the raiding populace threads and topics. And none of that handful is agreeing with you, and I'm guessing that the others that don't pay attention to the thread, and the larger collective that doesn't even care for our existence would not agree with your assumptions that you know whats best for them solely on the fact that you play more than they do and are in a raiding guild. So sit down, shut up, and help US, come up with a solid system that is best for everyone. Because if you don't, there will be no focus in this minority and without focus and a goal, nothing is going to get done and you will still be camping 15+ in a zone for four days straight by the time Velious rolls around.
__________________
The taller you would build the tower, the stronger you must build the foundation." - Chris Thomas
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#3
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Keep splooging everywhere, you'll be sure to hit something. Eventually.
__________________
More famous than Jesus and better dressed than Santa Claus; wouldn't be seen dead on a cross and have never been caught up a chimney. So I deserve your money more | |||
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#4
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#5
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__________________
More famous than Jesus and better dressed than Santa Claus; wouldn't be seen dead on a cross and have never been caught up a chimney. So I deserve your money more | |||
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#6
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Honestly I feel this is the first time that this has really been touched upon. SolB and Permafrost are fairly safe in comparison to a properly tuned PoHate and PoFear. Camping will happen there because it can. Due to the nature of the mobs in the planes, killing to some extent is necessary, lest your information gathering suffers greatly from literally not being able to survive long enough to check track more than once (alternative methods of rogues/monks aside). As it stands, camping mobs is dragged out and perhaps boring but is easily mitigated by camping things like Efreeti, killing trash mobs for armor loot, or surviving horrendous lag. The majority of the drama comes from things like suspicious zone crashes, trains with no name, crowding, and the seemingly unfairness of raid targets being shared. The only things being "fixed" by another raid set is the seemingly unfair part. Anyone can lay claim to a mob if they devote the time to camp it and/or capitalize on mistakes of others. That's why the current system works. I do not believe this particular system presented here will work because relations will become even more heated. I would expect the raid zones to be more bare than they already are... at least multiple guilds are starting to come in and clear zones for loot that other guilds no longer need. Camping would still have to exist in this system, and any level of devotion to being a raid force is more based on a /random moreso than it is now, as it would be based just on sheer luck in aggroing first. Expect a lot of people to get mad. | |||
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#7
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Trash is currently set to 8 hours here? Still plenty of time to carry on playing as normal. There's plenty of groups willing to do trash for trash drops sake. This makes a tracker's life a lot easier.
__________________
More famous than Jesus and better dressed than Santa Claus; wouldn't be seen dead on a cross and have never been caught up a chimney. So I deserve your money more | ||
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#8
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If Fear was clear and CT spawned, the entire zone would instantly repopulate. Wouldn't that make it interesting. Wouldn't that keep people on their toes. Like I said, you guys claim you want competition, yet you still want to rely on things that cut out the competition and make it a camping game. Easy tracking of raid mobs, especially in the planes, make this a camping game. People just hanging out waiting for the spawns. No real danger involved. Roaming mobs at the entrance to hateplane would be awesome Fear completely respawning when CT spawned, regardless how many mobs were up or down. Instant Fear re pop. Put some danger back in the planes instead of the picnic it currently is. There are many ideas out there to shake things up. Personally if you guys really want a "race to the mob" game it could be done, but it would require a radical raid ruleset that would require an honor system on each guild's part to follow it. Won't happen though. | |||
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