Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #9  
Old 06-28-2010, 09:45 AM
Skope Skope is offline
Banned


Join Date: Apr 2010
Location: place
Posts: 767
Default

Quote:
Originally Posted by Akame [You must be logged in to view images. Log in or Register.]
Morbid curiosity but why would a bigger spawn variance deter camping, instead of a smaller spawn variance that would shorten the length of potential camping? I don't understand your logic.
Because camping for 12+1 hours is a lot less than 4 days, and in turn a lot easier to camp thus would make people far more willing to do so. There are already 15+ people in zones now, with a smaller variance that 15+ number will exponentially increase because 12 hours doesn't look so bad anymore. The 48+/- hours that we have now is at least keeping the numbers to a minimum. Having it 12 hours (or whatever # you want less than 48) will introduce 2-3 more guilds camping in the same zones as IB/DA.
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:15 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.