Project 1999

Go Back   Project 1999 > General Community > Rants and Flames

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 06-27-2010, 01:39 PM
soup soup is offline
Sarnak

soup's Avatar

Join Date: May 2010
Posts: 472
Default

Quote:
Originally Posted by Alawen Everywhere [You must be logged in to view images. Log in or Register.]
If you dig back in time to my very first post on this server, I was camping Grimrot for my cleric. I left to port a guildy and ran back. When I got back, three lowbies WHO HAD SEEN ME CAMPING GRIMROT FOR HOURS were sitting and prepping for the pull. They hadn't killed a single skeleton yet. According to server rules, the camp was theirs and I let them take it.

All of this seems very basic to me. If you're not there, it's not your camp. Yes, if you zone out of camping Gynok, you lost your camp. I was not there, I lost my camp.

Incidentally, the group I let take Grimrot then flamed me anyway.
I don't understand why the details of how or where or methods or if you zone or not is relevant if you're there to engage the mob when it spawns or are in the process of clearing the camp.

All of this seems very basic to me. If the person is killing the mob when it spawns then it's not your camp. Don't worry about the details of if they run xxx distance away or whatever other bullshit. It's their camp and how they do it should be of zero concern to you.
  #2  
Old 06-27-2010, 02:05 PM
YendorLootmonkey YendorLootmonkey is offline
Planar Protector

YendorLootmonkey's Avatar

Join Date: Mar 2010
Location: Surefall Glade
Posts: 2,202
Default

Quote:
Originally Posted by soup [You must be logged in to view images. Log in or Register.]
I don't understand why the details of how or where or methods or if you zone or not is relevant if you're there to engage the mob when it spawns or are in the process of clearing the camp.
Let me help you understand:

Quote:
1. Going forward, if you intend to hold or claim a camp, your group must retain presence at that camp.
Quote:
4. In order to hold a camp, the player or group must be able to demonstrate the ability to hold the camp without further help.
Step 1: Group wipes, enchanter invokes rule 1 & 4 to claim the camp.

Step 2: Cut a hole in a box.

Step 3: Camp belongs to enchanter. No one is disputing this, even the group leader.

Step 4: Put your junk in that box.


Step 5: Enchanter zones, group invokes rule 1 to claim the camp, just as was done to them.

(Note: rule 1 does not have an arbitrary time limit that you are now "making up" to suit your argument here. They could also invoke rule 4, but we've decided we'll even give the OP benefit of the doubt and assume he could have demonstrated the ability to hold the camp had he killed the pet and re-charmed, or mez/memblurred the pet, waited for the mob to regain HP, and re-charmed. However, in this case, rule 1 was enough for the group to claim the camp.)

Step 6: Make her open the box.

Step 7: Camp belongs to group. "Deal" made to give him 1 PH/spawn is now void.
__________________
Another witty, informative, and/or retarded post by:

"You know you done fucked up when Yendor gives you raid commentary." - Tiggles
  #3  
Old 06-27-2010, 02:07 PM
soup soup is offline
Sarnak

soup's Avatar

Join Date: May 2010
Posts: 472
Default

Quote:
Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
Let me help you understand:





Step 1: Group wipes, enchanter invokes rule 1 & 4 to claim the camp.

Step 2: Cut a hole in a box.

Step 3: Camp belongs to enchanter. No one is disputing this, even the group leader.

Step 4: Put your junk in that box.


Step 5: Enchanter zones, group invokes rule 1 to claim the camp, just as was done to them.

(Note: rule 1 does not have an arbitrary time limit that you are now "making up" to suit your argument here. They could also invoke rule 4, but we've decided we'll even give the OP benefit of the doubt and assume he could have demonstrated the ability to hold the camp had he killed the pet and re-charmed, or mez/memblurred the pet, waited for the mob to regain HP, and re-charmed. However, in this case, rule 1 was enough for the group to claim the camp.)

Step 6: Make her open the box.

Step 7: Camp belongs to group. "Deal" made to give him 1 PH/spawn is now void.
Enchanter didn't invoke shit. He said he could be a dick and do xxxxx, but instead he'll just kill one more and leave if that is agreed to be fair, which it was.
  #4  
Old 06-27-2010, 02:11 PM
YendorLootmonkey YendorLootmonkey is offline
Planar Protector

YendorLootmonkey's Avatar

Join Date: Mar 2010
Location: Surefall Glade
Posts: 2,202
Default

Quote:
Originally Posted by soup [You must be logged in to view images. Log in or Register.]
Enchanter didn't invoke shit. He said he could be a dick and do xxxxx, but instead he'll just kill one more and leave if that is agreed to be fair, which it was.
Yup, during the time he had rights to the camp. Those rights expired when he zoned, per rule 1. Unless you can show how someone not in a zone can simultaneously retain a presence at a camp in that zone. Which you can't.

Whether you agree with those rules is irrelevant to how they are applied to determine who had the rights to the camp at each point in this situation we're discussing.
__________________
Another witty, informative, and/or retarded post by:

"You know you done fucked up when Yendor gives you raid commentary." - Tiggles
  #5  
Old 06-27-2010, 02:12 PM
soup soup is offline
Sarnak

soup's Avatar

Join Date: May 2010
Posts: 472
Default

Quote:
Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
Let me help you understand:





Step 1: Group wipes, enchanter invokes rule 1 & 4 to claim the camp.

Step 2: Cut a hole in a box.

Step 3: Camp belongs to enchanter. No one is disputing this, even the group leader.

Step 4: Put your junk in that box.


Step 5: Enchanter zones, group invokes rule 1 to claim the camp, just as was done to them.

(Note: rule 1 does not have an arbitrary time limit that you are now "making up" to suit your argument here. They could also invoke rule 4, but we've decided we'll even give the OP benefit of the doubt and assume he could have demonstrated the ability to hold the camp had he killed the pet and re-charmed, or mez/memblurred the pet, waited for the mob to regain HP, and re-charmed. However, in this case, rule 1 was enough for the group to claim the camp.)

Step 6: Make her open the box.

Step 7: Camp belongs to group. "Deal" made to give him 1 PH/spawn is now void.
Also, your step 5 there is flawed. You can't say "group invokes rule 1, as was done to them" unless they had a deal beforehand where the enchanter would let them clear once then the camp is his but then he just took the camp anyway.

The whole debate of the rules is fucking stupid when they have a fucking agreement.
  #6  
Old 06-27-2010, 02:31 PM
Alawen Everywhere Alawen Everywhere is offline
Banned


Join Date: Feb 2010
Posts: 414
Default

Quote:
Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
Let me help you understand:





Step 1: Group wipes, enchanter invokes rule 1 & 4 to claim the camp.

Step 2: Cut a hole in a box.

Step 3: Camp belongs to enchanter. No one is disputing this, even the group leader.

Step 4: Put your junk in that box.


Step 5: Enchanter zones, group invokes rule 1 to claim the camp, just as was done to them.

(Note: rule 1 does not have an arbitrary time limit that you are now "making up" to suit your argument here. They could also invoke rule 4, but we've decided we'll even give the OP benefit of the doubt and assume he could have demonstrated the ability to hold the camp had he killed the pet and re-charmed, or mez/memblurred the pet, waited for the mob to regain HP, and re-charmed. However, in this case, rule 1 was enough for the group to claim the camp.)

Step 6: Make her open the box.

Step 7: Camp belongs to group. "Deal" made to give him 1 PH/spawn is now void.
Loling for several minutes about this post. Thanks Yendor [You must be logged in to view images. Log in or Register.]
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:33 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.