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Old 06-26-2010, 01:25 AM
HeallunRumblebelly HeallunRumblebelly is offline
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Originally Posted by VincentVolaju [You must be logged in to view images. Log in or Register.]
What is the better tank class in EQ? I would have assumed warrior, but I have heard that there really not that great because they dont have any aggro skills, that SKs and Pallys are much better at tanking, and can hold aggro 100x better. How true is all that?

Which class is the better tank, and which class is the easiest to tank with?
What a horribly loaded question, prepare for a fight :P SKs are the easiest to hold aggro with, they are quite useful for picking--grabbing mobs off a kiter. This is rather situational. They're also useful for multi mob pulls that aren't mezzable and enough charmers aren't avail in a raid situation. Paladins have no real niche outside of being one of the classes who can cast blind and not having much else to do with their time / mana...so they' blind :P Warriors hold best sustained threat and tbh with P1999 proc-rates its actually rather bursty once you have 2x ssoy or better (i've heard arguments on both sides for bloodfire, but regardless, the threat is high enough in either combination).

In expansions to come: Kunark will see the rise of pre-nerf COS and death peace, making SKs just as good if not better pullers than monks--but monks have death grips on their pulling positions :P. Disciplines heavily favor warriors with /disc defensive making them the major player for raid tanking roles. Once velious comes out /disc defensive and higher AC softcaps (assuming they get that working well o_O) really put warriors leaps and bounds above the others. Paladins are there for brells and SKs are there for picking on larger un-mezzable/charmable trash pulls.

It's a complex answer, but pre-SSOY proc'ing (36? 35?) SK tends to do quite well with mana efficient aggro. Post dual SSOYs, warriors are pretty much untouchable on p1999 for tanking purposes, while paladins / SKs are much better pulls--It all depends on your group comp.
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Old 06-26-2010, 01:44 AM
Deric Deric is offline
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Warriors must rely solely on taunt, their DPS, and moreso procing weapons to hold their hate. The higher the level the mob in relation to themselves the more difficult it will be to do.

Hybrids have taunt as well as multiple spells to hold aggro.

SKs heavy hate drawing tools however rely on DoTs, where Pallies have flash and stuns to pull hate. They also have the ability to root a mob.

In this sense, Pallies are superior in protecting chanters as they can stack aggro before breaking mez, where SKs excel at spamming Disease cloud for massive hate.

~~~~

Warriors however have the highest HP bonus generally and thus are often the tank of choice for the most benefit from Complete Heal.
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Old 06-26-2010, 01:46 AM
HeallunRumblebelly HeallunRumblebelly is offline
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Originally Posted by Deric [You must be logged in to view images. Log in or Register.]
Warriors must rely solely on taunt, their DPS, and moreso procing weapons to hold their hate. The higher the level the mob in relation to themselves the more difficult it will be to do.

Hybrids have taunt as well as multiple spells to hold aggro.

SKs heavy hate drawing tools however rely on DoTs, where Pallies have flash and stuns to pull hate. They also have the ability to root a mob.

In this sense, Pallies are superior in protecting chanters as they can stack aggro before breaking mez, where SKs excel at spamming Disease cloud for massive hate.

~~~~

Warriors however have the highest HP bonus generally and thus are often the tank of choice for the most benefit from Complete Heal.
Flash of light prevents a mob from moving to your ranged if someone is in melee. If no one is in melee and a mob is blinded it'll run feared. It allows you to blind a mob and haul off and ice comet it on inc, a tank is in ranged and the mob is blinded ~
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Old 06-26-2010, 04:24 PM
Erasong Erasong is offline
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Originally Posted by HeallunRumblebelly [You must be logged in to view images. Log in or Register.]
Flash of light prevents a mob from moving to your ranged if someone is in melee. If no one is in melee and a mob is blinded it'll run feared. It allows you to blind a mob and haul off and ice comet it on inc, a tank is in ranged and the mob is blinded ~
This ^^. It is SO underrated, or misunderstood. Blind is the single best way to keep mobs off of ranged period. Also something folks havent pointed out. Paladins can multi agro several mobs all without breaking mezes. Something im sure our SK counterparts would give a lot for. As far as threat goes, DC is superior per cast but has a longer c/d then blind. Also i find my stuns out agro blind and when im chaining blind stun stun/repeat cycle, I hang with the very best warriors and SK's for agro gain. Also patching healing myself the same as a druid or shaman can if the CH will be late = priceless.
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