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  #1  
Old 06-25-2010, 08:51 PM
Dumesh Uhl'Belk Dumesh Uhl'Belk is offline
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Originally Posted by astarothel [You must be logged in to view images. Log in or Register.]
Example pertains to a straight rotation, rather than the dynamic rotation as presented in SK. Also, thought we weren't going to talk about rotations here :3
What would be different about a player enforced SK rotation that would prevent the same behavior from happening?

I concede the point, rotations are going to be talked about. I suppose there is no harm having the discussion here.
  #2  
Old 06-25-2010, 10:10 PM
astarothel astarothel is offline
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Quote:
Originally Posted by Dumesh Uhl'Belk [You must be logged in to view images. Log in or Register.]
Explain this please? I have predicted that the volume of requests for GM assistance will decrease as the playerbase adjusts to the new realities of this ruleset, but I never suggested or implied that the GMs would or should stop enforcing the rules each time and every time. Far from it. It is precisely the deterrent of the punishment and the knowledge that the GMs are willing (and consistent) about delivering it that makes the deterrent work.
Frontloaded: the work they will need to do at the onset is significantly more than they should have to do throughout the rest of the duration.

Training and KSing have always been serious offenses under the server rules.

We cannot expect the GMs to be any more vigilant now than they have been in the past over these issues simply because a new ruleset for raiding is instituted that places emphasis upon more severe punishment. The most we could hope for really is that they would levy harsher penalties upon the guilty.

Is the frontloaded weight of the system going to pay off? Do the GMs have the time? That is the concern a number of people have.

==

Here's why Bumamgar's situation of a straight rotation is not necessarily best applied toward a dynamic rotation.

Quote:
Originally Posted by Bumamgar [You must be logged in to view images. Log in or Register.]
The list had gotten up to 6 guilds I believe and the server was in Velious by this time.
6 guilds is a lot in a straight rotation, but in a dynamic rotation like SK where you are responsible for tracking your targets, not so much.

Vellious is a long ways away and a straight rotation with so many targets is messy. Eww.

Quote:
Originally Posted by Bumamgar [You must be logged in to view images. Log in or Register.]
The rotation had long since passed usefulness, and the top two guilds never even bothered to kill these mobs during their slot because they didn't need the loot anymore. They just kept their spot in the rotation in case they got an app who needed epic drops or teeth for VP keying.
In a dynamic rotation like SK, the higher end guilds will be prioritizing their kill targets. The reason they would be passing is for a shot at a better target down the line. When a raid target spawns in a dynamic rotation like SK someone will almost always be there to take it, so there is no risk of it not being killed or going to waste.
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Last edited by astarothel; 06-25-2010 at 10:14 PM..
  #3  
Old 06-25-2010, 11:00 PM
Dumesh Uhl'Belk Dumesh Uhl'Belk is offline
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Quote:
Originally Posted by Bumamgar
CoI ignored the rotation and kept VS and Trak on lockdown for a complete cycle, out-mobilizing the complacent rotation guilds and causing a shit-storm on the forums, but no in-game repercussions at all. After that the rotation died.
This is the part of what Bum said that I was talking about. While the guilds involved in a SK rotation would be more vigilant for sure, there is no stopping a guild from outside the rotation from crashing the party and taking (or trying to take) mobs, and without GM enforcement of the SK rotation, there is nothing to prevent a guild from staying out of the SK agreement (or a motivated PUG who didn't like the idea of the rotation).
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