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Old 02-10-2013, 09:51 PM
Lorraine Lorraine is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
Warlord's Crown
MAGIC ITEM NO TRADE
Slot: HEAD
AC: 30
STR: +4 DEX: +3 STA: +7 HP: +35
SV DISEASE: +4
WT: 9.0 Size: SMALL
Class: WAR
Race: ALL
Slot 1, Type 7 (General: Group

Cowl of Mortality
MAGIC ITEM LORE ITEM
Slot: HEAD
AC: 16
STA: +9 AGI: +12 HP: +50
SV DISEASE: +15
Haste: +36%
WT: 0.1 Size: MEDIUM
Class: ALL
Race: ALL

Malevolent Crown
MAGIC ITEM NO TRADE
Slot: HEAD
AC: 25
DEX: +6 INT: +6 HP: +30
SV DISEASE: +3 SV MAGIC: +3
WT: 5.0 Size: SMALL
Class: SHD
Race: HUM ERU DEF TRL OGR GNM IKS FRG


I don't really see what's so great about this item. Was reading the alla page to see if I'd missed something and I found:



This is why P1999 is so much easier than live. You know I bet that TMO could take down the Avatar of War today, with Kunark gear. It'd take way more coordination than they are used to but if the main tank gets 1-rounded, rez up and move to the next tank. They have like 5 full cobalt warriors.


Look at the stats, it's not so much the 36% haste, as much as the amount of HP that a raid pulling monk gets from it.

Also, you have to keep in mind that during live no guild in any server went into Velious with the gear that guilds in P99 have accumulated. Forget about having 120+ toons with BIS , even having 5 donal's chests was uncommon.

About AoW, since we'll be following the classic version of charmed giants, if guilds WANT to kill him on day one, they probably will ~ Charmed giants, with enormous amount of cleric epics plus 150 toons to throw at him (If you want to go with the Kerafyrm strategy) // If you want to play it hardcore, a single round of max flurry attacks will kill any max buffed Kunark BiS geared defensive activated warrior atm, but anything less than max hits and the warrior can withstand 2 rounds (I had a similar discussion with Dreads a few months ago, I think we got down to a 200-300 hp difference, like 7.2k hp inc dmg on a 7k hp tank, something like that)
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  #2  
Old 02-10-2013, 10:08 PM
Splorf22 Splorf22 is offline
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I never played in Velious on Live so this flurry thing is new to me. It seems the mob gets an extra round of attacks? So in principle 4*2*1154 = 9250 damage roughly? The question then being how much defensive reduces it; I'd guess to less than 7200 though. But that's assuming all hits land and land for max which is pretty conservative. But I don't know the exact mechanics. I'd guess that a TMO ogre should be pushing 5400hp and close to the AC cap. Of course thats a far cry from 6500hp with Aegolism and over the ac cap, but still. I would think it should be doable.

Anyway you can see from my post that back in live the uberguilds were attempting these encounters with gear/levels a lot closer to BDA than TMO.
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  #3  
Old 02-11-2013, 10:25 AM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
I never played in Velious on Live so this flurry thing is new to me. It seems the mob gets an extra round of attacks? So in principle 4*2*1154 = 9250 damage roughly? The question then being how much defensive reduces it; I'd guess to less than 7200 though. But that's assuming all hits land and land for max which is pretty conservative. But I don't know the exact mechanics. I'd guess that a TMO ogre should be pushing 5400hp and close to the AC cap. Of course thats a far cry from 6500hp with Aegolism and over the ac cap, but still. I would think it should be doable.

Anyway you can see from my post that back in live the uberguilds were attempting these encounters with gear/levels a lot closer to BDA than TMO.
No they really werent attempting aow with bda gear or tmo gear, the melee ac/hp itemization is much better in velious even thurg armor has lots of hp/ac upgrades.
Also to consider does ac even work right on this server?
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  #4  
Old 02-11-2013, 07:28 PM
Lorraine Lorraine is offline
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Quote:
Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
No they really werent attempting aow with bda gear or tmo gear, the melee ac/hp itemization is much better in velious even thurg armor has lots of hp/ac upgrades.

Don't talk non-sense, of course there were attempts on AoW for quite a while, and with gear/toons a LOT worse than to what TMO has currently access to.
Killing is a totally different story though, perhaps you want to clarify that that's what you meant there.
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  #5  
Old 02-12-2013, 03:07 AM
Kagatob Kagatob is offline
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Doesn't AoW also have ten times the hp and is a higher level (more resists-etc) than any of the raid mobs available on Kunark? The fact that the fight will be more than ten times as long will be factor enough, not to mention the damage cap increases etc..
  #6  
Old 02-12-2013, 10:00 AM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by Lorraine [You must be logged in to view images. Log in or Register.]
Don't talk non-sense, of course there were attempts on AoW for quite a while, and with gear/toons a LOT worse than to what TMO has currently access to.
Killing is a totally different story though, perhaps you want to clarify that that's what you meant there.
They weren't attempting AoW with BDA gear, because they weren't killing Statue with BDA gear.

Don't talk nonsense, unless you mean people just ran in and died and you call that an attempt. Perhaps you want to clarify that that's what you meant there.
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