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Old 06-23-2010, 09:08 AM
Thac0 Thac0 is offline
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Originally Posted by pickled_heretic [You must be logged in to view images. Log in or Register.]
The fact that you can't control them makes them worse than useless in groups, but not nearly so when you're soloing.

I'm working on an enchanter alt right now and I don't have confidence in charm, so I'm busting out Jebartik whenever I am alone or in a duo situation.
In a decent group you just tell the team mates to assist the pet an root/mez adds.

Otherwise just treat the enchanter pet as a really dumb team-mate that attacks what he wants and breaks mezzes sometimes and doesn't go afk at the worst time. He does comparable damage to any mage pet its level (sans the damage shield) and adds dps about as good as a decently geared melee. Its not really that far off from a real teammate (except the going afk at the worst time part [You must be logged in to view images. Log in or Register.] )
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Last edited by Thac0; 06-23-2010 at 09:14 AM..
  #2  
Old 06-23-2010, 10:10 AM
guineapig guineapig is offline
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Quote:
Originally Posted by Thac0 [You must be logged in to view images. Log in or Register.]
In a decent group you just tell the team mates to assist the pet an root/mez adds.

Otherwise just treat the enchanter pet as a really dumb team-mate that attacks what he wants and breaks mezzes sometimes and doesn't go afk at the worst time. He does comparable damage to any mage pet its level (sans the damage shield) and adds dps about as good as a decently geared melee. Its not really that far off from a real teammate (except the going afk at the worst time part [You must be logged in to view images. Log in or Register.] )
This is a really smart idea. Not exactly essential in classic with how low the hipoints of mobs are but if you are really hurting on DPS and charming is not an option, this would be a great use of the enchanter pet.
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  #3  
Old 06-23-2010, 11:11 AM
pickled_heretic pickled_heretic is offline
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Originally Posted by Thac0 [You must be logged in to view images. Log in or Register.]
In a decent group you just tell the team mates to assist the pet an root/mez adds.
Enchanter pets don't work well with mez. You can't tell them to back off. They don't stop attacking when you mez a target. Plus, I can't imagine convincing people in my group to assist my pet. I'm not saying it couldn't work but having to tell everyone to accomodate themselves to my pet seems like it's not worth the effort at all.

I'm still convinced that enchanter pets are quite solid in a solo/duo/small group situation. They're probably on par with necro pets for raw combat prowess. But the lack of being able to control them at all really ruins it for groups.
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