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#31
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So, add YT and group bonus.
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#32
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Quote:
EQ is WAY more fun when its a social game, grouping , Group vs Group. Not hideing as a solo caster in some NPC city killing the same one mob over and over again solo. Make the "flat rate" xp bonus same as sullon zek, a nice classic 20 percent (to more then cover xp loss in pvp, as was intended and classic back in the day). The rest of the xp bonus ... GIVE IT TO GROUPS! No more bonus for the people who need it the least: solo casters and people being PLed. Enough is enough. | |||
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#33
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Soloing sucks I agree eq is team game, playing by yourself is no fun, this is y global ooc was a huge improvement (other than the RL attacks, but scumbags get dealt with eventually).
YT makes the PvP global Group xp encourages teams and discourages soloing cus faster It's sad cus I try to duo raptors w a monk pal and xp blows hard like its nerfed harder than the gain of added dps and faster kill time so it's a net loss | ||
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#34
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Group XP boost seriously needs to be implemented.
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#35
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Group exp would be great. It would make grouping appealing for solo classes, help the melees etc. It would also be an incentive for people powerleveling, to powerlevel entire groups instead of just an individual as they would actually end up gaining just about the same exp, if not more depending on how much the bonus was shifted.
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#36
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exp is terrible and if you want your exp to tank join a group
hybrids? hahah you have to be a no liver to get to 50 ive been 55 on hugs for a week , and i can kill over 20 mobs and not get a blue. If you think thats ideal exp think again , thats why the only guild on server is nihilum and its all lifers this guy speaks good points, at least offer exp events where people can cover ground and lets get some 60s on the other side of the war effort and watch how fun our server gets. | ||
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#37
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how about no xp bonus period. instead just have a set amount of xp for everyone per kill in the group. i forget which game does this but basically whether 1 person kills a sonic bat or a full group, each person gets the same % xp.
lemme try another example to clarify. I quad 4 seafuries for 4%. They are all dark blue. Now I add 2 wizards to the group and we quad another set of dark blue seafuries, we each get 4%. yea I know it sounds a little redic but it makes it a point to group up. LIterally no reason to solo. It truely becomes the more people you have, the faster shit dies, and ofc more xp. should be like this away, grouping should be optimal XP always, always, always. it has never made sense to me that I get better xp duoing than a full group. how about it?
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Current Games:
Naw | ||
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#38
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only game i ever saw that actually gave enough bonus to encourage grouping was shards of dalaya
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#39
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More people wanting max level in 2 weeks.
Go play WoW or make a class that can solo if you don't have friends that play as much as you. | ||
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#40
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adding people to your group should increase killing time and increase xp not hinder it. read my post on other page. is that were i got it from? SoD?
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Current Games:
Naw | ||
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