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Here's some trivia:
The same (music) composer that worked on Diablo 2 also worked on Torchlight 2. Also here're the (very friendly) system requirements for Torchlight 2: System Requirements OS: Windows XP SP3/Vista/Windows 7 Processor: x86-compatible 1.4GHz or faster processor Memory: 1GB System RAM Hard Disk Space: 1.2GB free space (subject to change) Video Card: DirectX compatible 3D graphics card with at least 256MB of addressable memory. DirectX®: 9.0c The art-style in Torchlight 1/2 reminds me of WoW somewhat in its first release. Could this be because Torchlight 1/2 has Blizzard North working on it? Some people think this is one of its worst choices. But I don't think it matters. Quite remarkably, one of the reasons WoW had such popularity early on was its low system requirements. One of stated goals of Blizzard North when working on Torchlight 1/2 was to keep its system requirements very low to increase the size of their audience. They did this without using shaders. One can explore in much more depth how they went about the art in Torchlight 1/2 here: http://www.gamasutra.com/view/featur...t_.php?print=1 Quote:
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Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | |||
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Last edited by stormlord; 02-04-2013 at 06:54 PM..
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