Quote:
Originally Posted by Zalora
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I've never understood this kind of me-vs-you mentality in MMOs. This game is meant to be a social experience, so why not team up and play together?
"No! That might infringe on my solo xp's! I'd rather turn the game into a spiteful competition and hiss at people who invade my space!"
Maybe I'm just a carebear, but I think playing this way doesn't help anyone. In the end your xp or loot is meaningless if you're not playing with the community.
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It's just an archaic way of setting up the way reward systems work. As far as PvE goes, older generations of games reward competition rather than cooperation. This is true for EQ or, for instance, Diablo II where people race to click on loot, or World of Warcraft where people still tag mobs and fight for resource nodes.
In newer games, like Guild Wars 2, Diablo III, Elder Scrolls Online, everyone gets full exp and loot even if they aren't grouped, resource nodes are instanced to the player so no fighting over them, etc..
This is an old game and competitive PvE is the nature of the game. It's hard to change the nature unless all parties involved are willing to sacrifice something to do so.