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#1
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I may not be raiding yet but if I can vote I'd like to vote no, I really am against any system that allows the rights to a mob to be determined before it is spawned.
__________________
The taller you would build the tower, the stronger you must build the foundation." - Chris Thomas
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#2
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I need my lawyer to take a look at it first.
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#3
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Quote:
Astarothel: Am I mistaken in thinking that it was originally one engage = end of suicide i.e. if you screw up that's it? | |||
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#4
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Quote:
It may be a slightly twisted description but it still stands, a predetermined right to the mob due to outside influence. It goes against the idea of competition and a pickup group is under no compulsion to ever follow the rules of this list.
__________________
The taller you would build the tower, the stronger you must build the foundation." - Chris Thomas
Donate a water filter in Haiti. Click Here | |||
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#5
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100% against any form of rotation. It does not make provisions for open raiders and not only makes it very difficult but discourages growing guilds from joining the competitive raid scene. I am fairly certain there are enough people on this server that would be in opposition to rotations for one reason or another that it's honestly not even worth bringing up. It's a nice gesture but I personally came back to this server for a classic feel. I don't know about your servers but where I came from you had to compete and earn your keep. It wasn't just handed to you. That's just boring.
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#6
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Quote:
A growing guild that enters into the Suicide List will receive the benefit any raid group at the bottom of the list does with an increased availability of easier, lower priority targets. A growing guild would not be forced to camp 15+ in a zone like is currently happening, and requires only one tracker to participate in the rollcall. A growing guild will face as many challenges under the FFA policy you would prefer as they would a straight rotation. They would just be different types of challenges. Quote:
I am also fairly certain there are enough people on the server that would argue what the correct time in on the atomic clock is, and how many hours there are in a standard day. Quote:
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Your raid group is responsible for the chance you have a target, that is what makes it competitive. Your raid group is in no way obliged to tell another group when a raid target is available. Nothing in Suicide Kings is straight up handed to you.
__________________
More famous than Jesus and better dressed than Santa Claus; wouldn't be seen dead on a cross and have never been caught up a chimney. So I deserve your money more | ||||||
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Last edited by astarothel; 06-22-2010 at 02:13 PM..
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#7
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Quote:
It allows for a little bit of wiggle room if a GM has to reset an encounter, a quarter of your raid DCs (like always somehow happened to in classic >> LOLVOXX), raid groups that are just learning an encounter, etc. Learning isn't as much issue in the content we have right now, but when Sky comes out it certainly will be.
__________________
More famous than Jesus and better dressed than Santa Claus; wouldn't be seen dead on a cross and have never been caught up a chimney. So I deserve your money more | |||
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