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Old 06-22-2010, 01:26 PM
Akame Akame is offline
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I may not be raiding yet but if I can vote I'd like to vote no, I really am against any system that allows the rights to a mob to be determined before it is spawned.
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Old 06-22-2010, 01:28 PM
Taxi Taxi is offline
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I need my lawyer to take a look at it first.
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Old 06-22-2010, 01:30 PM
Aadill Aadill is offline
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Quote:
Originally Posted by Akame [You must be logged in to view images. Log in or Register.]
I may not be raiding yet but if I can vote I'd like to vote no, I really am against any system that allows the rights to a mob to be determined before it is spawned.
Actually rights are determined by whoever is present when the mob spawns. You are already aware of your spot in line, though.

Astarothel: Am I mistaken in thinking that it was originally one engage = end of suicide i.e. if you screw up that's it?
  #4  
Old 06-22-2010, 01:38 PM
Akame Akame is offline
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Quote:
Originally Posted by Aadill [You must be logged in to view images. Log in or Register.]
Actually rights are determined by whoever is present when the mob spawns. You are already aware of your spot in line, though.
Yes but you are still saying if guild A is there and guild B is there and guild A is higher on this "list" than guild B, they have first rights.

It may be a slightly twisted description but it still stands, a predetermined right to the mob due to outside influence. It goes against the idea of competition and a pickup group is under no compulsion to ever follow the rules of this list.
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  #5  
Old 06-22-2010, 01:43 PM
Beau Beau is offline
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100% against any form of rotation. It does not make provisions for open raiders and not only makes it very difficult but discourages growing guilds from joining the competitive raid scene. I am fairly certain there are enough people on this server that would be in opposition to rotations for one reason or another that it's honestly not even worth bringing up. It's a nice gesture but I personally came back to this server for a classic feel. I don't know about your servers but where I came from you had to compete and earn your keep. It wasn't just handed to you. That's just boring.
  #6  
Old 06-22-2010, 02:11 PM
astarothel astarothel is offline
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Quote:
Originally Posted by Beau [You must be logged in to view images. Log in or Register.]
not only makes it very difficult but discourages growing guilds from joining the competitive raid scene.
A growing guild can either coalition up with another group of people to form a raid group or sign up themselves under Suicide Kings.

A growing guild that enters into the Suicide List will receive the benefit any raid group at the bottom of the list does with an increased availability of easier, lower priority targets.

A growing guild would not be forced to camp 15+ in a zone like is currently happening, and requires only one tracker to participate in the rollcall.

A growing guild will face as many challenges under the FFA policy you would prefer as they would a straight rotation. They would just be different types of challenges.

Quote:
Originally Posted by Beau [You must be logged in to view images. Log in or Register.]
I am fairly certain there are enough people on this server that would be in opposition to rotations for one reason or another that it's honestly not even worth bringing up.
I am also fairly certain that there are enough people on this server in opposition to FFA. This is what is deemed a "compromise" between FFA and a straight rotation. It is also not so different from the unstated rotation currently in place between guilds that camp to /roll for it or switch it up.

I am also fairly certain there are enough people on the server that would argue what the correct time in on the atomic clock is, and how many hours there are in a standard day.

Quote:
Originally Posted by Beau [You must be logged in to view images. Log in or Register.]
It's a nice gesture but I personally came back to this server for a classic feel.
Many people did. That's why they're here.


Quote:
Originally Posted by Beau [You must be logged in to view images. Log in or Register.]
I don't know about your servers but where I came from you had to compete and earn your keep. It wasn't just handed to you.
You are correct, you don't know what servers I came from, but rest assured they were ones that never had a rotation.

Your raid group is responsible for the chance you have a target, that is what makes it competitive. Your raid group is in no way obliged to tell another group when a raid target is available. Nothing in Suicide Kings is straight up handed to you.
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Last edited by astarothel; 06-22-2010 at 02:13 PM..
  #7  
Old 06-22-2010, 01:43 PM
astarothel astarothel is offline
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Quote:
Originally Posted by Aadill [You must be logged in to view images. Log in or Register.]
Actually rights are determined by whoever is present when the mob spawns. You are already aware of your spot in line, though.

Astarothel: Am I mistaken in thinking that it was originally one engage = end of suicide i.e. if you screw up that's it?
Right now as written the raid group's suicide is good for their full two hour window (provided they haven't pooched it by failing to engage).

It allows for a little bit of wiggle room if a GM has to reset an encounter, a quarter of your raid DCs (like always somehow happened to in classic >> LOLVOXX), raid groups that are just learning an encounter, etc. Learning isn't as much issue in the content we have right now, but when Sky comes out it certainly will be.
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