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#1
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instanced dungeons -- something WoW did right!
Bazaar! -- many may claim that it killed EC tunnels and player interaction, but who interacts with players who are selling items? Half the time they're trying to screw you on the price of an item such that it only lessens the sense of community. Bazaar allowed you to focus on the stuff that actually mattered -- groups and guilds, encounters and zone/dungeon hopping -- without being bothered to sit in a zone for hours on end trying to find an item. | ||
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#2
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#3
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#4
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*Loot All Button
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#6
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One new feature that I'd forgotten: The Task System that was implemented. I really liked the way that it was handled vs the quest system in Warcraft. You still had a typing interaction with the NPC which lends more the RPG side of it (for me at least) and didn't directly detract from immersion.
-Would simplify epics. -When you pickup random items throughout the world it could "task" you to go see soandso about it if it was involved in a quest & you'd previously encountered them (Hailed or checked merchant inventory). -Could be tied to crafting and allow for less carpal tunnel inducing skill ups. Out of every non-classic feature out there, this is about the only one that I have to give Sony an Attaboy for.
__________________
I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.
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