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#1
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A lot of what Stormlord said regarding zone control is correct.
Sullon Zek had hard coded teams, and while that's not hard coded zone control, it gave each team a place to level up in moderate peace, because griefers would run into a lot of opposition. It also gave people a reason to group together, and form loyal ties. If you run into people from your team out in the world, you *know* they are on your side. On an open pvp server, every stranger might kill you or might help you. It fosters uncertainty. I'd have played on red if there were hard coded teams and no level ranges (You can't ever, ever allow people to help in pvp without being pvp targets themselves: this is why the tz/vz ruleset didn't work, because of crossteam healing and immortal healing). The current red rules simply don't foster a friendly environment. A good pvp experience is very ruleset dependent. | ||
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#2
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Quote:
I'm agreeing and disagreeing. FFA PVP, even when it's restricted to teams, is detrimental to population. A game that has contested open pvp areas needs safe zones so pve purists can play. And this should be true for all level ranges. Otherwise, you force everyone to get mixed up in it. It hurts population. You need to understand that the list of mmorpgs that have ffa open pvp is very small; and again usually only on special ruleset servers. The number of restricted ffa open pvp servers is fairly long. This is because they're more friendly to pve. Pve purists are like a huge shot in the arm for pvp rulesets. They're worth the compromise.
__________________
Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | |||
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Last edited by stormlord; 01-24-2013 at 07:51 PM..
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#3
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Quote:
this one had me lollin | |||
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