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  #11  
Old 01-24-2013, 12:40 PM
Dark Team Dark Team is offline
Aviak


Join Date: Jan 2013
Posts: 72
Unhappy

Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
#1 - most people left because of no guard assist, opening lag, rage over the surprise mega xp bonus and earth pets . At launch on live, mage pets didn't cast a Oh root but a small (and I believe highish threat) aoe magic spell. Also note, you could resist it pretty well and not get hit with it 100% of the time with 150+ mr lol.

#2 - Here's what I did when I saw 6 people from another guild in zone that I knew were just going to come right for me: leave. Here's what other people did, sat there medding not paying any attention at all to their screen (this isn't a blue server who'da thunk it).

#3 - XP loss on death.. what a bad idea. At least you can bag up if you're attacked in an item loot system. The 4-5 corpse runs a day was enough for some people that QQ'd up my tells, 15-20% xp loss on top of it is more of a griefing mechanism than anyone could have ever hoped for. I mean really, people being taken from lvl 50 to 41 because they fell asleep at the computer. Lawl.

Much like all the other low pop, completely fucked up PVE servers on the EQ Emu list, a fucked up PvP server will also have a low pop.
This is just an outsider's opinion, but most of the bluebies I knew at the time quit because of griefing and more importantly a lack of valid playstyles on the server. It was either hardcore grindgrindgrind to max or end up with no one to play with other than twinks out to PK you. The attitude that EQ starts at 50+ is a silly one, and imo the fact that so many people were calling for xp bonuses and removing xp death in pvp instead of just playing and enjoying the game helped to kill red. EQ is like a chatroom with stuff to do, and when it became more about getting on top and winning than hanging out and having fun, much of the playerbase that I knew felt alienated and quit.
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