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#2
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Usually I don't care, if I'm getting a little less than an equal split. However, the other night I was in a group where my split was considerably weakened to the point where the xp was barely coming in.
Writing a tool is a really good way to study a concept and provide a useful output as the result. At this point, I pretty much know all the modifiers for each race/class, but it's still annoying to calculate it all. | ||
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#4
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Yeah that's pretty low, though keep in mind that it's relative to a balanced split (16.7% for 6 people), so if your party was full, you were getting ~60% of what you would in balanced group.
Sometimes it can work out, if your particular group is plowing through mobs. I also thought about adding a built-in look-up of the zone experience modifier, but the wiki page isn't too bad to use. | ||
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