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  #1  
Old 01-25-2013, 11:31 AM
nabsev nabsev is offline
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Partially boycotting pvp events. Lol
  #2  
Old 01-25-2013, 11:33 AM
SamwiseRed SamwiseRed is offline
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ye nizzarr said his guild wouldnt be there. I guess most of them did not get the memo.
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  #3  
Old 01-25-2013, 11:34 AM
Andis Andis is offline
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ya lol nihilum confirmed at the event ... nizzar leadership -10
  #4  
Old 01-25-2013, 01:55 PM
Proverbs28 Proverbs28 is offline
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Quote:
Originally Posted by Andis [You must be logged in to view images. Log in or Register.]
ya lol nihilum confirmed at the event ... nizzar leadership -10
lol @ nizzar deciding things for his guidlies.

dude nihilum guys i warned about this a year ago

http://www.project1999.org/forums/sh...46&postcount=1
  #5  
Old 01-25-2013, 01:59 PM
Tr0llb0rn Tr0llb0rn is offline
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Thoughts:

-PvP events in Steamfont are not classic and requires a bunch of artificial rules about "boundries" and "buildings" and "kos NPCs" and "trees" ,etc.

Classic PvP events held in The Arena. Less lag, easier to view the gladiators, easier to film the event, etc. And if this is done partly for publicity, the nostalgia of pvp events in The Arena is moreso then an altered steamfont noob ground with a bunch of giant DE guards in a square formation and a wildly out of era beholder thing as the camera man. Keep it Classic.

-Server is small enough to have a much less structured and hassle free organic type pvp event. Just spawn a NPC in an easy to get to location (eastcommons?etc) with some prize on it. Give said NPC a LOT of hps but low DPS. Maybe put a timer on said mob. Nihilum gets a prize if they kill the mob before it "completes its ritual and escapes or wtf ever", the non-nihilum get prize if they succeed in delaying the destruction of said mob and allowing it to "escape"

Classic "organized army" (nihilum) vs. "guerrilla warriors" (everyone else who has wet dreams about hit-and-run combat). Half of Nihilum (or whatever the largest force is online that is assigned the goal of "killing the creature") will be tied up with bringing down the NPC, the other half fighting off the delaying tactics of the "guerrilla warriors".

Just seems much more simple, organic, and fun then "lets all pick teams for a hour, then assist train some". A ton less headache for staff too.

No more talk about removing xp on pvp death, Sirken is right in that xp is FAR too fast and easy on this server. Brokenly so. Game/era/immersion/system breaking so and should be looked at/into.
  #6  
Old 01-25-2013, 02:06 PM
Proverbs28 Proverbs28 is offline
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Quote:
Originally Posted by Tr0llb0rn [You must be logged in to view images. Log in or Register.]
Thoughts:

-PvP events in Steamfont are not classic and requires a bunch of artificial rules about "boundries" and "buildings" and "kos NPCs" and "trees" ,etc.

Classic PvP events held in The Arena. Less lag, easier to view the gladiators, easier to film the event, etc. And if this is done partly for publicity, the nostalgia of pvp events in The Arena is moreso then an altered steamfont noob ground with a bunch of giant DE guards in a square formation and a wildly out of era beholder thing as the camera man. Keep it Classic.

-Server is small enough to have a much less structured and hassle free organic type pvp event. Just spawn a NPC in an easy to get to location (eastcommons?etc) with some prize on it. Give said NPC a LOT of hps but low DPS. Maybe put a timer on said mob. Nihilum gets a prize if they kill the mob before it "completes its ritual and escapes or wtf ever", the non-nihilum get prize if they succeed in delaying the destruction of said mob and allowing it to "escape"

Classic "organized army" (nihilum) vs. "guerrilla warriors" (everyone else who has wet dreams about hit-and-run combat). Half of Nihilum (or whatever the largest force is online that is assigned the goal of "killing the creature") will be tied up with bringing down the NPC, the other half fighting off the delaying tactics of the "guerrilla warriors".

Just seems much more simple, organic, and fun then "lets all pick teams for a hour, then assist train some". A ton less headache for staff too.

No more talk about removing xp on pvp death, Sirken is right in that xp is FAR too fast and easy on this server. Brokenly so. Game/era/immersion/system breaking so and should be looked at/into.
poster has great idea. i have another one

Regicide Pvp -

i think a regicide event, in which Nizzar / Lite / Chewie ???are the targets. and guild vs guild pvp and you have to protect you "king" so to speak.

a great zone for this i feel would toxxuilla forrest

each team could get one of the islands (paineel side - nihilum, erudin side- azrael , non-guilded / flowers / she18 / kerra island side.
t
apon losing your king, everyone on that team is out, and benched .

i think this would be fun, regicide my fav map style in Age of empires 2.

just a thought
  #7  
Old 01-25-2013, 04:36 PM
Bamzal Sherbet Bamzal Sherbet is offline
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Quote:
Originally Posted by Tr0llb0rn [You must be logged in to view images. Log in or Register.]
Thoughts:

-PvP events in Steamfont are not classic and requires a bunch of artificial rules about "boundries" and "buildings" and "kos NPCs" and "trees" ,etc.

Classic PvP events held in The Arena. Less lag, easier to view the gladiators, easier to film the event, etc. And if this is done partly for publicity, the nostalgia of pvp events in The Arena is moreso then an altered steamfont noob ground with a bunch of giant DE guards in a square formation and a wildly out of era beholder thing as the camera man. Keep it Classic.

-Server is small enough to have a much less structured and hassle free organic type pvp event. Just spawn a NPC in an easy to get to location (eastcommons?etc) with some prize on it. Give said NPC a LOT of hps but low DPS. Maybe put a timer on said mob. Nihilum gets a prize if they kill the mob before it "completes its ritual and escapes or wtf ever", the non-nihilum get prize if they succeed in delaying the destruction of said mob and allowing it to "escape"

Classic "organized army" (nihilum) vs. "guerrilla warriors" (everyone else who has wet dreams about hit-and-run combat). Half of Nihilum (or whatever the largest force is online that is assigned the goal of "killing the creature") will be tied up with bringing down the NPC, the other half fighting off the delaying tactics of the "guerrilla warriors".

Just seems much more simple, organic, and fun then "lets all pick teams for a hour, then assist train some". A ton less headache for staff too.

No more talk about removing xp on pvp death, Sirken is right in that xp is FAR too fast and easy on this server. Brokenly so. Game/era/immersion/system breaking so and should be looked at/into.
wall of text....

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  #8  
Old 01-25-2013, 04:46 PM
Vile Vile is offline
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Quote:
Originally Posted by Bamzal Sherbet [You must be logged in to view images. Log in or Register.]
wall of text....

[You must be logged in to view images. Log in or Register.]

i read his wall of text since you quoted it (i have him on ignore still), but i totally agree with tr0llborn for once...
  #9  
Old 01-25-2013, 12:11 PM
Nirgon Nirgon is offline
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People want free AoNs more than they care about what you think. Every Nihilum online but you was there when I checked. How'd that sky raid go?
  #10  
Old 01-25-2013, 12:25 PM
Nirgon Nirgon is offline
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Just fight back and win. People will learn not to touch you.
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