Project 1999

Go Back   Project 1999 > Class Discussions > Casters

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 01-17-2013, 10:33 AM
Froglok Froglok is offline
Aviak

Froglok's Avatar

Join Date: Feb 2011
Posts: 87
Default

Quote:
Originally Posted by goshozal [You must be logged in to view images. Log in or Register.]
Charm is also REALLY strong in small groups. Find any class that can heal: cleric, shaman, druid... team up, charm something and go to town. Having a healer partner does two great things: 1) it eliminates the XP penalty which means you don't have to break the charm or use mem blur to get good experience.

FALSE


Quote:
Oct 23rd update: "Classic pet experience distribution." Oct 23 2011 Patch.

In order to receive full experience for a kill solo, you need to do more than 50% of the damage to the mob. If your pet out-damages you or the group, it will take 50% of the experience away from the kill. This is a major change from the previous system, in which you only needed to do a single point of damage to the mob in order to get full experience. If you are grouped, your group and you will get full xp from the kill.
Also... RTFM
http://wiki.project1999.org/Pet_Guide
  #2  
Old 01-17-2013, 05:57 PM
Splorf22 Splorf22 is offline
Planar Protector


Join Date: Mar 2011
Posts: 3,236
Default

Propo did a test and grouping eliminates the pet xp penalty.
__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
Quote:
Originally Posted by Arteker
in words of anal fingers, just a filthy spaniard
  #3  
Old 01-17-2013, 06:23 PM
Froglok Froglok is offline
Aviak

Froglok's Avatar

Join Date: Feb 2011
Posts: 87
Default

Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
Propo did a test and grouping eliminates the pet xp penalty.
That's either a bug or the wiki is wrong. Need a dev to confirm this.
  #4  
Old 01-19-2013, 10:44 AM
A1551 A1551 is offline
Sarnak

A1551's Avatar

Join Date: Feb 2012
Posts: 206
Default

Quote:
Originally Posted by Froglok [You must be logged in to view images. Log in or Register.]
That's either a bug or the wiki is wrong. Need a dev to confirm this.
It wouldn't be the first time the wiki was wrong, even regarding direct quotes from patch notes. It could also be a bug/oversight that the devs aren't aware of, or more likely just don't care about enough to waste time fixing instead of working on more important things (ie velious! Or raid changes <3)

I don't believe the pet exp penalty implementation here is classic, in fact I believe it is more strict/less pet friendly than we were on a classic timeline. Or so I've heard on the forums (which, well, could be wrong too) Certainly making pet classes less group friendly seems pointless, especially if it wasn't actually a classic mechanic. Who knows, maybe one patch day there'll be a lot of sad clerics & enchanters out there.
__________________
Blue
-Propo Fol, Enchanter
-Adeno Sine, Monk
<Azure Guard>

Green
-Curare, Necromancer
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:04 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.