![]() |
|
|
|
#1
|
|||
|
At low levels, like below 12 or 16, certain 2-handed weapons will increase the (summmoned pet) pet's damage.
Charmed pets will continue to do the damage they normally would if not charmed, and therefore they vastly overpower summoned pets. However, charm is riskier. At levels above 20, it's wise to give the pet 2 1-handed weapons (cheap kinds like the rusty daggers mentioned above) to force it to dual wield. This is the only way that your weapons will increase the pet's damage at levels above 16 or so... by making it hit 3 or 4 times per cycle instead of 2. At the really high levels, you can get into weapons that proc certain nice things like stuns. But even at level 20, a pet that has 2 1-handed weapons and haste will be significantly stronger than one without. Yes, your buffs are landing on the pet. They are not displayed in any way, but they are there. Buffs can increase the pet's damage similar to the way they affect players. Which is to say that haste is the biggest dps increase in town. Read the enchanter guides on the wiki.project1999.org (Xorn's and Loraen's guides) and teach yourself to charm solo. It's the bee's knees. Charm is also REALLY strong in small groups. Find any class that can heal: cleric, shaman, druid... team up, charm something and go to town. Having a healer partner does two great things: 1) it eliminates the XP penalty which means you don't have to break the charm or use mem blur to get good experience, and 2) It makes charm much safer both when it breaks, and when charm is combined with haste. I'm like gotrocks, I wouldn't recommend hasting a charmed pet (while solo) unless you REALLY know what you're doing. Keeping the non-charmed target slowed and rooted is just as effective and much safer, if somewhat slower. It's better to get slower experience than a quick death. | ||
|
Last edited by goshozal; 01-17-2013 at 03:08 AM..
|
|
||
|
#2
|
|||
|
To save you from having to find out the hard way here are my personal guidelines for charming:
1) Dont aim too high. Better charm something in the lower blue area if you want to keep it for a while. Additionally, if such a pet breaks, it will prolly not kill you so fast. 2) How to charm: a) Always buff yourself with your charisma buff. Generally get high charisma. b) Mez (ALWAYS use level 4 spell with short duration) c) Tash (if somebody can cast malo line, thats a plus) d) Charm e) Park pet a few meters away. When it breaks it gives you a bit more time to react. 24 seconds after b) you got your new pet About pet haste: If you got a very low blue or even green pet, haste really cant hurt much. I usually only use augment on pets, need mana for recharms and CC in a group. Better charm something a bit lower and haste instead of a bit higher without haste. Same damage but way longer charm duration. And one other advice for chanters level 16+. Always buff your own MR. It's really nice when puller brings mobs too close and you already started your AE mez to resist your own mez [You must be logged in to view images. Log in or Register.] Self mez sux. | ||
|
|
|||
|
#3
|
||||
|
Wow, this is great stuff guys. Far and away better than I was hoping for even. Thanks so much for all the great feedback. Now I just need to pound out a couple more levels to get to 12!
Quote:
| |||
|
|
||||
|
#4
|
||||
|
Quote:
| |||
|
|
||||
|
#5
|
|||||
|
Quote:
FALSE Quote:
http://wiki.project1999.org/Pet_Guide | ||||
|
|
|||||
|
#6
|
||||
|
Propo did a test and grouping eliminates the pet xp penalty.
__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
Quote:
| |||
|
|
||||
|
#8
|
||||
|
Quote:
I don't believe the pet exp penalty implementation here is classic, in fact I believe it is more strict/less pet friendly than we were on a classic timeline. Or so I've heard on the forums (which, well, could be wrong too) Certainly making pet classes less group friendly seems pointless, especially if it wasn't actually a classic mechanic. Who knows, maybe one patch day there'll be a lot of sad clerics & enchanters out there.
__________________
Blue
-Propo Fol, Enchanter -Adeno Sine, Monk <Azure Guard> Green -Curare, Necromancer | |||
|
|
||||
![]() |
|
|