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Old 01-11-2013, 03:04 PM
Kruel Kruel is offline
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Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
I've given BDA, Taken and Divinity spawn timers and even told them how to get involved in the raiding scene ages ago.

They don't care, it's all about "what can you do for me now!?"


needy needy needy.
word - the raiding scene is only fun with competition. I actually believe stealin when he says this.

easy kills - tons of loot (maxing out people to fast) actually hurts a guild allot of times. BURNOUT
  #2  
Old 01-11-2013, 03:18 PM
Llodd Llodd is offline
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Perhaps Velious will be the worst thing to happen for TMO.

I mean, if theres too many raid target to go around, where will the competition be? (unless ofcourse all the talk of how much they like competition is just hot air)

Time will tell. Gonna be a long while yet.
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Old 01-11-2013, 03:27 PM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by Llodd [You must be logged in to view images. Log in or Register.]
Perhaps Velious will be the worst thing to happen for TMO.

I mean, if theres too many raid target to go around, where will the competition be? (unless ofcourse all the talk of how much they like competition is just hot air)

Time will tell. Gonna be a long while yet.
The main problem with Kunark competition is 32k hp mobs. With a significant raid force that are being attentive any mob can just be dps'd down before the mob can kill you. Although, sometimes Hoshkar can be a bitch if he is warping a bit and aoeing all crazy.

In velious the capability of wiping is greatly increased so the competition even if they are slow to arrive will have a greater chance of getting a shot on a baddie. You can not just run into dozekar and engage him instantly. You can't poopsock on his spawn, etc. Planning and preparation will be key as well as proper execution of tank switches/ch chains for the velious battles.
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It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
  #4  
Old 01-11-2013, 03:33 PM
SupaflyIRL SupaflyIRL is offline
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Quote:
Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
The main problem with Kunark competition is 32k hp mobs. With a significant raid force that are being attentive any mob can just be dps'd down before the mob can kill you. Although, sometimes Hoshkar can be a bitch if he is warping a bit and aoeing all crazy.

In velious the capability of wiping is greatly increased so the competition even if they are slow to arrive will have a greater chance of getting a shot on a baddie. You can not just run into dozekar and engage him instantly. You can't poopsock on his spawn, etc. Planning and preparation will be key as well as proper execution of tank switches/ch chains for the velious battles.
this.
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  #5  
Old 01-11-2013, 04:41 PM
Llodd Llodd is offline
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Quote:
Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
The main problem with Kunark competition is 32k hp mobs. With a significant raid force that are being attentive any mob can just be dps'd down before the mob can kill you. Although, sometimes Hoshkar can be a bitch if he is warping a bit and aoeing all crazy.

In velious the capability of wiping is greatly increased so the competition even if they are slow to arrive will have a greater chance of getting a shot on a baddie. You can not just run into dozekar and engage him instantly. You can't poopsock on his spawn, etc. Planning and preparation will be key as well as proper execution of tank switches/ch chains for the velious battles.
Can't be that different from most expansions on release and then after the guild has equiped themselves up which always trivialises (relatively ofcourse) those same encounters. Much like goin into kunark with none of it's loot when that came out (I don't know, I didn't start raiding until the end of velious when my guild already had most of the loot but I'd be suprised if the same didn't apply )

Is there any concern within TMO that once Velious does materlialise so many people may return that the numbers become unmanageable and beyond zerg? That could be problematic ?
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Old 01-11-2013, 04:51 PM
Maze513 Maze513 is offline
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TMO has on avg around 55 raiders as things stand, So lets say that number doubles for velious. so we are talking 110 or so people, In the hay day of DA/TMO sky runs it want uncommon to avg around 100 people. So there is experience with those kind of numbers there but yes there is the inherent idiot factor that must always be contended with forces of that size. But as long as people do their jobs and listen I think the zerglings will be fine =D
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