![]() |
|
|
|
#1
|
|||
|
Here's some relevant data from the dbg.text after my last failed attempt to log on:
2013-01-09 21:58:50 Networking: using port [50910]. 2013-01-09 21:58:50 Networking: Connection Established [1] 2013-01-09 21:58:50 WorldAuthenticate: Initiating Login. 2013-01-09 21:58:51 WorldAuthenticate: connection lost during authentication. 2013-01-09 21:58:51 2013-01-09 21:58:52 Rejected By World. retrying 2013-01-09 21:58:52 2013-01-09 21:58:52 Networking: Connection Established [2] 2013-01-09 21:58:52 WorldAuthenticate: Initiating Login. 2013-01-09 21:59:22 Networking: Connection Closed [1] with 0 pending bytes. 2013-01-09 21:59:22 *** ERROR: WorldAuthenticate. My message arrival was NULL, the net has been shutdown. 2013-01-09 21:59:22 *** WorldAuthenticate. Checkpoint 3. 2013-01-09 21:59:22 Cleanup 4 2013-01-09 21:59:22 2013-01-09 21:59:22 Cleanup 5 2013-01-09 21:59:22 2013-01-09 21:59:22 Cleanup 6 2013-01-09 21:59:22 2013-01-09 21:59:22 Cleanup 7 2013-01-09 21:59:22 2013-01-09 21:59:22 Cleanup 8 2013-01-09 21:59:22 2013-01-09 21:59:22 Cleanup 9 2013-01-09 21:59:22 2013-01-09 21:59:22 Cleanup 10 2013-01-09 21:59:22 2013-01-09 21:59:22 Cleanup 11 2013-01-09 21:59:22 2013-01-09 21:59:22 Picking a default resolution, desktop is 800 x 600, 32 bits 2013-01-09 21:59:22 Ratio is 1.33 2013-01-09 21:59:22 Resolution selected 800 x 600, 32 bits 2013-01-09 21:59:22 CRender::InitDevice: Using 32bit mode. 2013-01-09 21:59:22 CRender::InitDevice: Using vsync 0. 2013-01-09 21:59:22 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil. 2013-01-09 21:59:22 CRender::InitDevice: HardwareTnL Enabled. 2013-01-09 21:59:22 Using hardware vertex shaders. 2013-01-09 21:59:23 Initializing render system. I'd say it's safe to say two things 1. resolution isn't a problem 2. my connection is lost during authentication Any advice on how to remedy this?
__________________
In war, victory. In peace, vigilance. In death, sacrifice.
![]() | ||
![]() |
|
|