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Old 06-18-2010, 12:49 AM
AWOL AWOL is offline
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Join Date: Jun 2010
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Originally Posted by Cyrano [You must be logged in to view images. Log in or Register.]
I still think the big problem is too much GM involvement, no offense to you guys. If raid guilds are training or ks'ing one another why do the GMs get involved 100% of the time? Like whoever said above reputations will be formed based on actions and not what people say or how they act on the forums.

A huge difference between live and P99 is the accessibility of GMs/Devs 24/7. On Morell Thule our GM was named Linor who was involved with major issues and very fair. Linor spent more of his time dealing with bugged characters/mobs than babysitting people who cry wolf anytime a raid mob pops. Thing is, I could never imagine seeing Linor hanging out in a chat program with a guild. The few servers who had GMs that were also playing on their server caused server specific GMs to get nuked, they were too close to the people and situations at hand. Bias was able to be formed and in some forms straight up corruption.

Why don't you guys just take a step back from the whole scene for awhile and let us police ourselves? Then you can focus on development instead of Angry_Raider_00702 bitching up a storm.
I couldn't agree more. I played on live on a PVE server that was 100% FFA. The only rule enforced was no KS and no trains but the burden of proof was on the accusing party. By the time a GM would show up the faster and/or stronger guild had already killed the target and moved on and the GMs would always say they would not get involved in raid target disputes, unless people could prove it was a train or KS.

I think the only solution is make it 100% FFA, the first to engage wins. If a guild already have their entire force in zone lets say 30+ players ready to take down a boss, guild B who was late in assembling their raid most likely won't reach the target in time to engage that will help avoid conflicts. Keep the golems rule for CT but as FFA first to kill 2 golems win CT. If we take away the 15 man rule camping goes out the window because a guild can just rush a target as it spawns regardless of the number of afk people in zone.
 


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