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#18
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Duplicates:
SK - PROS: Another tank. CONS: Adds nothing new. Monk - PROS: More dps, fun splitting. CONS: Can get dps with more utility from another class Chanter - PROS: Much more dps with charm, another safety net. CONS: If not charming little dps increase. Rogue: PROS: Much more dps. CONS: Adds nothing new. Cleric - PROS: Double heals. CONS: Group doesn't need double heals. Other classes: Warrior: PROS: Another tank, some dps. CONS: Redundant with no additional utility Pal: PROS: Another tank. CONS: Little dps, redundant with cleric. Bard: PROS: Tons and tons of utility, dps. CONS: With enchanter there, bards mana/slowing/haste are not very well needed. Ranger: PROS: More dps, an offtank/kiter, loads of utility including maxed Track. CONS: Stigma of grouping with a ranger. Shaman: PROS: Best buffs, best slow, backup heals. CONS: Heals/slows are already adequate. Druid: PROS: Heals, Ports, various utility buffs, decent dps. CONS: Heals taken care off CASTERS: Wizard: PROS: Burst, ports, evacs, better in Velious. CONS: Not the best sustained dps. Mage: PROS: CoH, variety of pets, high dps. CONS: No crowd control, little utility. Necromancer: PROS: Mana battery, heals, nice dps, feign death rez. CONS: Lower in dps against non-raid targets. OVERALL: Ranger, Shaman, and any of the 3 pure casters really stand out. That was fun. Back to work. | ||
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Last edited by jerok88; 01-08-2013 at 02:01 PM..
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