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#1
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taunt puts you on #1 of the hatelist..
hatelist: 1. Test1 has 1500 2. Warrior has 5 -> successful taunt: 1. Warrior has 1501 2. Test1 has 1500 taunt works on mobs which are lower level than you == blue/lightblue or green con and it doesnt have a fail message thats about it with taunt
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[50 Warrior] Rumzuck Umbatsch (Ogre) <Remedy> [34 Druid] Vito Corleone (Wood Elf) <Europa> [35 Necromancer] Torak (Dark Elf) <Europa> [13 Shadow Knight] Rumzerg (Dark Elf) <Europa> EQEmuLauncher Have your files up to date, switch between servers nice and easy, and more! http://moestaverne.com/ | ||
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#2
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If Taunt only worked on mobs lower level than you, how we're tank switches possible? Not that I'm saying I know you're wrong, it just seems that couldn't be the case.
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#3
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Quote:
-- Level 60 players with the taunt skill will now have a chance to taunt creatures that are level 60 to 65. Previously, players could only taunt creatures below their level. Then AE taunt was added in luclin with AA points, and it allowed a no-fail(not 100% sure of that) way to get taunt from a mob. | |||
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#4
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Quote:
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Omnimorph - Enchanter
I enchant things... | |||
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#5
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So then with the version of the game we have, Taunt can work against any level mob or no?
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#6
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Quote:
Velious went live December 6, 2000, so about 4 months after velious releases if they are being 100% accurate. | |||
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#7
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I was wondering why the pet would taunt very well sometimes and not well at all at others. Thanks for the 411 guys.
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#8
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Quote:
Quote:
This tank switching you are talking about is usually what is called cycling tanks or piggy backing. Piggy backing aggro: You throw in an sk with harmshield up, he throws everything he has on the boss to piss him off in the 5-10 seconds of invulnerability he has, and then the main tank steps in, taunts off and the raid engages with the warrior on a nice high hate cushion. < -- Currently I do not think this is viable A because of taunt not working on higher levels and B, I don't think SK's have harmshield in the game right now. Cycling tanks was done to rotate warriors through a boss while using their defensive discipline the whole time. I think Defensive stays up for 3 minutes and has a 10 minute cool down timer so you'd need 3+ tanks on a cycle on long fights to keep the damage halved. <--- This also is not currently viable because I don't think warriors get defensive discipline any time soon. So at the moment it's an "Get SSOYs and pray it procs and depend on your AC and the RNG" to tank right now.
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