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#71
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A) It represents a time when developers did not completely hamper or hinder people for having achieved success. In real life, you may know someone who is rich and generous and you therefore reap the benefits of that relationship. Whether you are IN IT for the money is between you and them. B) People who power through stuff might miss out on content. It's their loss, your gain. You can't make the argument that it keeps people from grouping because they had no intention of grouping to begin with. C)Modifying code to stop power leveling is not a simple flag to be turned on or off. Quote:
If I level a Necromancer to 60 and solo good items, I either sell them or gift them. Why sell when I don't need money? It's like a parent working hard to give their kids everything they could ever need. If you're worried about spoiling them, then teach them how to be gracious and grateful. You should also take into account that EverQuest was severely imbalanced in places. Sometimes a twink could make a difference and other times it was/is irrelevant. A 40s something Druid won't be tanking in Karnor's castle.. And similar to power leveling, how do you recode to stop twinking? There is no BOE foundation/system in place. About best you could do is flag a bunch of normal lore items to be NO TRADE. Which then has the consequence of taking many items off the market and a further consequence of more people camping mobs that are in amongst group experience areas. Quote:
As well as half the forum posts about 'they stole our merchant sold items..' Quote:
Rogean made a massive mistake when adding this in and it severely hurts classic status. | ||||||
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#72
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I like how in Vanguard you could "mentor" or "be mentored" by a higher level player. It was nice how my friends could temporarily de-level their character (and skills) to group with me and we could explore content while everyone was still receiving exp.
Something like that would have been nice on EQ and would kill the argument "I needz 2 PL my friend so he can get MaX LvL and we can camps phat luwtz, J00 SuX00Rz!!1!" | ||
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#73
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re-read my original post. The end item is no drop, you can't trade no drop items. | |||
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#74
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MQing was never a bug, infact it's even in the Kunark manual lol..
Mentoring is dumb. You're playing on a 1999 emulated server, if you want mentoring and no drop gear go play EQ2? | ||
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#76
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#77
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Last edited by Bamzal Sherbet; 12-31-2012 at 08:48 PM..
Reason: for clarity so people dont think im talking about MQing, just the fact that it was in the manual or not.
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#78
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#80
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I like the OP. I would only add that frustration and not getting what you want when you want is part of the classic experience. All hail corpse runs.
the game declines, in general, as difficulties are nerfed from the dev side. The game self-declines, as the economy gets mudflated and every alt is heavily twinked. instancing and world channels. two very diff things. both killed the experience big time, imo. Sometimes big things, sometimes little things. you have to keep it hard.
__________________
go go go
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