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  #1  
Old 06-16-2010, 07:09 PM
G13 G13 is offline
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Originally Posted by Olorin [You must be logged in to view images. Log in or Register.]
Almost everyone is saying they dont want to quit -- solution is relatively simple, develop some anti-camping rules. Just off the top of my head, we could allow each guild to have a tracker or two in the zone -- beyond that, all members of a guild that are in a zone when a target pops are not eligible to be part of the "first in force count".

I am sure that the leaders of these guilds could polish this some (this is just off the top of my head) or even come up with a completely different idea that accomplishes the same thing.

If we don't want to camp, lets take away the advantage that camping gives you.
Like someone above stated

Nothing is stopping people from camping out in the zones instead.
  #2  
Old 06-16-2010, 07:13 PM
Olorin Olorin is offline
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Originally Posted by G13 [You must be logged in to view images. Log in or Register.]
Like someone above stated

Nothing is stopping people from camping out in the zones instead.
Camping out in the zone does not really give a decisive advantage with a +- 48 hour variance. It takes little enough time to gather at a portal and get ports. Camping in a zone (other than say sol b) increases your mobilization time for targets other than naggy.

If thats the strategy that a guild wants to employ, let them. Everyone can do this and its a helluva lot better than camping the zone and using up the badwidth doing nothing.
  #3  
Old 06-16-2010, 07:23 PM
G13 G13 is offline
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Originally Posted by Olorin [You must be logged in to view images. Log in or Register.]
Camping out in the zone does not really give a decisive advantage with a +- 48 hour variance. It takes little enough time to gather at a portal and get ports. Camping in a zone (other than say sol b) increases your mobilization time for targets other than naggy.

If thats the strategy that a guild wants to employ, let them. Everyone can do this and its a helluva lot better than camping the zone and using up the badwidth doing nothing.
You can just camp out in safe spots in each zone

There is no need to "gather". Anyone who claims "mobilization" is what we need either has an agenda or doesn't understand how the current raid zones are setup.

Let me give you an example. Camping in hate will save you money and port time. So what, is the guild that camps in WC at the wizard spire somehow better at killing the boss mob or something?

Another example - Perma. Camp out at the 2 door room. So what, is the guild that binds there instead or uses potion of the frost better at killing Vox now?

Fear - There are safe spots to camp out which are much more efficient than breaking in. So porting to Fearrot and doing a quick WW break makes you better at killing draco or CT or something?

You get the point. There needs to be a real solution so every guild can enjoy the content. Nobody talks about how there are other guilds capable of killing these mobs that don't get the chance because they don't want to poopsock. Using a druid to track and waking everyone else up at 3AM is still poopsocking. So instead of AFK your character is camped out. It's the same damn thing. People are trying to twist and pretezel semantics here to try and pin the blame on each other and it's childish. We need to look at the situation like adults and find a happy medium.
Last edited by G13; 06-16-2010 at 07:31 PM..
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