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#1
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It would push guilds into accepting a bit more of an FFA tactic over camping, and overtime maybe we could compeltely drop it and go FFA or some form of FFA. But as of now, there is no way FFA is going to stick on this server.
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Jaybruce - 58 Druid
Snifs - 60 Shaman | |||
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#2
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More famous than Jesus and better dressed than Santa Claus; wouldn't be seen dead on a cross and have never been caught up a chimney. So I deserve your money more | |||
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#3
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What I'm saying is, guilds just won't do it...I can tell you DA is not going to sit 30 people in one zone, for 2 days straight, just to get 1 kill. Especially with a spawn variance. ^ granted, maybe if all bosses are down, and CT is last to spawn...we could see camping for that. But I think it's at least a step closer to not camping. I'm thinking it should force guilds into simply mobilizing members when stuff spawns.
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Jaybruce - 58 Druid
Snifs - 60 Shaman | |||
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Last edited by snifs; 06-16-2010 at 06:51 PM..
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#4
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Then it won't be OMG THEY ONLY HAVE 14, it will be OMG THEY HAVE x-1, where x is the required number to claim it.
You'll have mass rushes to a zone, and inevitably there will be people that don't get the claim that will consider asshattery, provided a GM doesn't disperse them (which I think we all want to avoid).
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More famous than Jesus and better dressed than Santa Claus; wouldn't be seen dead on a cross and have never been caught up a chimney. So I deserve your money more | ||
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#5
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With 6ish raid targets and your huge guilds, I assume some degree of camping would still be happening. It amazes me that there are so few guilds for so many people. You could create competition with yourselves if you made new guilds. We need a solution that makes sense. *GM-enforced* rotations make no sense to me. Player-made ones do, if that's what you want. GMs should be used for extraordinary circumstances but are presently being called for petty disputes over who gets what pixels. Is there not a poet amongst you? Designate an ambassador and talk to your rival guild. | |||
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Last edited by nilbog; 06-16-2010 at 07:03 PM..
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#6
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I am sure that the leaders of these guilds could polish this some (this is just off the top of my head) or even come up with a completely different idea that accomplishes the same thing. If we don't want to camp, lets take away the advantage that camping gives you. | |||
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Last edited by Olorin; 06-16-2010 at 07:09 PM..
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#7
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Nothing is stopping people from camping out in the zones instead. | |||
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#8
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If thats the strategy that a guild wants to employ, let them. Everyone can do this and its a helluva lot better than camping the zone and using up the badwidth doing nothing. | |||
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#9
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There is no need to "gather". Anyone who claims "mobilization" is what we need either has an agenda or doesn't understand how the current raid zones are setup. Let me give you an example. Camping in hate will save you money and port time. So what, is the guild that camps in WC at the wizard spire somehow better at killing the boss mob or something? Another example - Perma. Camp out at the 2 door room. So what, is the guild that binds there instead or uses potion of the frost better at killing Vox now? Fear - There are safe spots to camp out which are much more efficient than breaking in. So porting to Fearrot and doing a quick WW break makes you better at killing draco or CT or something? You get the point. There needs to be a real solution so every guild can enjoy the content. Nobody talks about how there are other guilds capable of killing these mobs that don't get the chance because they don't want to poopsock. Using a druid to track and waking everyone else up at 3AM is still poopsocking. So instead of AFK your character is camped out. It's the same damn thing. People are trying to twist and pretezel semantics here to try and pin the blame on each other and it's childish. We need to look at the situation like adults and find a happy medium. | |||
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Last edited by G13; 06-16-2010 at 07:31 PM..
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#10
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12 hour variance allows for a 1 hour engagement on a mob (inny/CT/dragons), -- and perhaps the same on draco/maestro -- allows for mobilization techniques, lesser levels of camping, and active clearing. | |||
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