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View Poll Results: Translocator ideas
I support the idea of a zone wide shout indicating spawn of the translocator 27 13.99%
I'm opposed to an NPC shout, not classic, don't do it! 10 5.18%
Keep the translocators up full time, this is lame 107 55.44%
Have them up all the time but only port every 10-15 minutes. 19 9.84%
I like it the way it is, don't change. 25 12.95%
I have another idea! Post below. 5 2.59%
Voters: 193. You may not vote on this poll

 
 
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  #11  
Old 11-29-2009, 11:03 PM
jawtoe jawtoe is offline
Skeleton


Join Date: Nov 2009
Posts: 18
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Here's an idea.
Put a structure out in the water away from any NPC's on land at all of the translocator points (this is where you'll port to, to simulate the option that evil races had to jump off the boat before docking to avoid aggro). If the structure doesn't have a bridge to reach it, then you could have a translocator in the original spot to teleport to the safe-dock area and back)
Have the translocators up for maybe 3 or 4 minutes at a time, and have them respawn every 10 minutes max.
Maybe even make this structure out in the water one of the old boat models - but make it stationary and stable. Have the translocator on the timer spawn ON the boat.
Juzzt some thoughts. But I do like the idea of having to wait to travel. It shouldn't be instant. Travel times were part of the cost of being a melee class, it's also a social game - make friends with a porter or make a deal with someone where you each have a porter class as a secondary character so that you can port each other.
The time sink argument doesn't feel right to me. Regenerating after a battle is a "time sink", maybe we should all heal like in Live, where once you're sitting for a min you regen like 5% hp per tick no matter how many hit points you actually have. No, the game itself is a time sink. or what you're all calling time sinks are just the mechanics of balance in this particular game. If you want different rules, you really want a different game, but haven't realized it yet.
 


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