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#11
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Quote:
My reasoning should be easy to understand. We will not split the population up for anything other than having too many players on one server. We will not listen to 2 different sets of petitioners and deal with multiple databases just so you can have a rotation. It is already an enormous amount of work. Quote:
No one wants to "camp the dragon", or "turn in a token for their badass weekly chance of rotating a simulated dragon". I don't want this for you, and I don't even play. WE DO NOT CARE if you get loot. WE DO NOT CARE about guilds. We are here to make classic Everquest. Beyond that, you guys should be able to make your own rules when it comes to raid content. Too bad you can't. We started out with no enforced raiding rules. Disaster. Guilds training each other, guilds camping out on top of raid npcs days in advance. Then we went to a rotation. That worked fine until a 3rd guild entered the mix, then it became terrible as well. Then, there was weeks of deliberation about a new system. It was 95% bickering, 5% suggestions. We made the best system out of the best suggestions, and went with it. So we went with spawn variance + raiding rules. As much as you guys don't like it, this keeps work off of us. We don't want to hear your problems. We want to develop content.. and you should want us developing content if you're interested in it existing. I said time and time again to the raiding guilds.. work things out between yourselves. Make your own rules with each other; never call the GMs. If GMs aren't called then we'll never know or care what the fuck you do. Now, this thread exists again, and everyone is unhappy with the raiding rules. Is it REALLY necessary that we act as divine babysitters? Embarrassing imo. I'd suggest making more proposals, and less accusations. This is turning into exactly what happened last time. | ||||
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