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#1
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#2
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fuck druids/wizards lets just put in griffins that everyone can ride across zones. Maybe we should instance seb and KC ? shit, might as well put in a auction house. some battlegrounds maybe ? Spirit rezer ?
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#3
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And the other things you bring up above are not bugs/exploits that go against the intent of EQ. Can you understand a rational argument or are you just going to spout random stuff? I don't want classic changed, just obvious exploits addressed. How hard is that to understand? Or are you really that low intelligence? Using swear words and random stuff is really effective when trying to discuss a point. Not. What are you 12? | |||
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#4
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These elements were in classic, this server strives to be classic in every way possible. This isn't hard to comprehend. Talk about low intelligence, do a fucking search and see how this topic has been beaten to death and every retarded suggestion (like your novel length post) has been thrown out the window. Again, and this is very simple, If you want a Classic Server with custom elements (ie: MQ removed, powerleveling removed and whatever other wacked ideas you have) then you need to build your own. Use your fucking head. Quote:
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Last edited by Massive Marc; 12-19-2012 at 12:30 PM..
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#5
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I do not want to change anything that isn't an exploit or bug. If I did, I would not have come to this server. I hate what EQ changed into, which was obvious had you read my entire post. It was novel length because some people don't fathom the idea that EQ itself is an evolution of an existing game. The entire genre would not exist if not for role players. Why so angry? Could it be that you are afraid of having to actually play the game as it was intended instead of using every cheat/trick you can find? Classic EQ also had items disappear in tradeskills if you made a mistake - want that back? I don't mind a discussion, or even conceding points. But the stronghest argument the few of you have is that the things I mention were in classic EQ. But you're fine with taking other bugs out that AID your levelling/xp. You're either trolling or just can't understand logic. The other people aside form the on random guy that spit out 4 useless words, all made logical, rational arguments. You can't answer the one I asked. Do you wants bugs fixed? If so, that's not true classic either, and invalidates your entire argument. | |||
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#6
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Like I think your serious, which is kind of sad... but part of me thinks I'm getting trolled. So, to sum up... if you have a BUG that needs to be fixed, submit said bug to the Bugs thread and I'm sure they'll fix it.
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#7
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Players that come to play on this server have the ability to know every single drop, quest, hotspot, patch deadline well ahead of time. Players can pick out their desired progression and create a plan of attack, if you will, for itemization and leveling. This did not exist back in the 1999-2001 era, everything was fresh and unknown to most of the player base. P99 everything is known, all the "exploits" and "bugs" that existed and were used and kept underground from 1999-2001 are rampant because they are well known now. Another issue with all this is the length of time between expansions and the lower over all player density. The ratio of mobs/players is much higher than any live server allowing people to level far faster than they did on live. The length of time also allows people to accumulate more wealth, alts, items between expansions resulting in even more issues of overcrowding/farming. On live, the majority of people didn't have time for that, they had to level and explore new areas rather than knowing to go to point A, then B, then C and finishing quests/levels in minutes/hours rather than days/weeks/months. Regarding the double level = no xp, this would be quickly nullified after level 4 or 5. In terms of efficiency it is counterproductive to have the PL'ee swing on a level 30 mob at level 15, and even then you can pull a level 29 mob for him and he would then get full exp. Twinking was solved on special rule set servers such as Firiona Vie; however, it was still rampant along with two-boxing on regular servers. Recharging happened all the time, it was just less known to the general populace; however, everyone knows about it here so it makes it a more widespread issue. MQing was allowed on live. Having a container combine is a stop gap to MQing issues, such as warrior epic, enchanter epic, Monk RoLC, etc, but those are few and far between. It may violate the spirit of the quest, but it is well within the rules of the game. | |||
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#8
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Applied to anything other than exploits or bugs - I'd agree totally. | |||
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