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  #1  
Old 12-13-2012, 12:08 PM
Ele Ele is offline
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Quote:
Originally Posted by Vladesch [You must be logged in to view images. Log in or Register.]
Second this.
Having to manually tap sense heading adds nothing to the "classic" experience or enjoyment of the game.
It adds everything to the classic experience. EQ 1999 was absolutely brutal and never held your hand. Some people want that, but unfortunately with everything being known that magic of mystery is hard to come by.
  #2  
Old 02-20-2013, 02:01 AM
Vladesch Vladesch is offline
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Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
It adds everything to the classic experience. EQ 1999 was absolutely brutal and never held your hand. Some people want that, but unfortunately with everything being known that magic of mystery is hard to come by.
Brutal by making you press a key instead of look at the compass.
Riiiiight.
Whatever floats your boat.
  #3  
Old 02-20-2013, 02:55 AM
Kagatob Kagatob is offline
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I can't wait for coin drop.
  #4  
Old 02-21-2013, 09:00 AM
nilbog nilbog is offline
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Originally Posted by Wutno [You must be logged in to view images. Log in or Register.]
The devs nerfed halfling and freeport guard spawn timers for some reason. This is not classic.

Just because people are levelling there is no reason to make it unclassic.

Wutno
Jumping to conclusions. Prekunark, the guard timers were 6 minutes. In the patch of May, 2000, that was changed. Here:

Quote:
MAY 12, 2000

<hr size="1"> Newbie Guards:

As we are sure many people are aware, there are guards that exist specifically for the purpose of giving new characters a place to run in order to be saved from a certain death. However, as many people have mentioned, these guards are frequently either dead, or engaged by players choosing to hunt them. This makes things very frustrating for newer players, and with the large influx of new players due to the release of EverQuest: The Ruins of Kunark, we decided that a change was warranted.
Though we do not have a problem with players choosing to hunt guards, the newbie guards themselves, specifically the ones at the gates of cities and in the vicinity of newbie zones, need to remain alive under most circumstances. To that end, we have buffed up these newbie-protecting guards, made them immune to magic, and given them some pretty good healing properties, in order to make them less attractive to people hunting them.
In addition, though we have left the guards inside cities as-is from the perspective of power, we've also found a problem with the respawn rate. Previously they were typically on a six-minute timer, making them spawn much faster than an equivalent NPC would in a dungeon. We have normalized the respawn time of guards inside cities to bring them in line with dungeon NPCs.
Quote:
Also, getting a high lvl ds from a druid or mage was one of the coolest things as a noob. 15 minutes of great xp!! Why nerf that? People have multiple 60s and lvling noobs is one of the fun things. It's both fun and classic.
If this is wrong per timeline, it's not intentional.

Quote:
Originally Posted by Kagatob [You must be logged in to view images. Log in or Register.]
I can't wait for coin drop.
This should be possible with some client magic. [tech question]Does anyone know where to find the texture for the coins in any of the s3ds? [/tech question]

Quote:
Originally Posted by Vladesch [You must be logged in to view images. Log in or Register.]
Second this.
Having to manually tap sense heading adds nothing to the "classic" experience or enjoyment of the game.
Maybe not enjoyment, but it definitely adds to the classic experience.

Quote:
Originally Posted by Seredoc [You must be logged in to view images. Log in or Register.]
Well this is kind of a change/nerf thing but has to do with velious release. I noticed on the wurmy that is states "Note: Changed to PRIMARY only on blue in 2/13/13 patch (Possibly 02/21/2001 on live).
Note: Will Not Fit Inside Any Bag (Even Giant Size Bags) Until Velious. "

So this means that p1999 is using patch info from up through velious....does that mean that snare/root will stack since it was the jan 09, 2001 patch that changed it?
Correct.
Last edited by nilbog; 02-21-2013 at 09:05 AM..
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