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  #1  
Old 06-14-2010, 10:17 AM
guineapig guineapig is offline
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Originally Posted by Bumamgar [You must be logged in to view images. Log in or Register.]
Raid guilds camp end-game mobs for two reasons:

a) Loot to gear up members to prep for the next tier of content

Wow, this is completely wrong in this case.
Everyone on the server knows what gear and spells will be available in the next expansion. Everyone knows that the level cap will go up by ten. I am willing to say that 50% of the gear that the current raid guilds are wearing will be replaced within the first few weeks. 90% after a month or two.

(The exception to this would be some resist gear, jewelry, mage focus items, etc.)


As far as weapons go: They will all be considered shite, used for alts or sold to new players for cheap.
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  #2  
Old 06-14-2010, 10:41 AM
Bumamgar Bumamgar is offline
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Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
Wow, this is completely wrong in this case.
Everyone on the server knows what gear and spells will be available in the next expansion. Everyone knows that the level cap will go up by ten. I am willing to say that 50% of the gear that the current raid guilds are wearing will be replaced within the first few weeks. 90% after a month or two.

(The exception to this would be some resist gear, jewelry, mage focus items, etc.)


As far as weapons go: They will all be considered shite, used for alts or sold to new players for cheap.
Of course the current tier of items will be replaced quickly when Kunark opens. However, clearly a guild who has farmed the current end-game loot extensively will have an advantage in defeating Kunark bosses over a guild that has not. The combination of making ourselves more powerful along with preventing the competition from becoming more powerful is a strong incentive for continuing to farm content while waiting for new content to open up.

The raiding game has always been about the intra-guild competition, not the content. This is clearly apparent on p1999, and was very clear on The Combine as well. Raid guilds strive to be #1 on the server. They accomplish this by being the first to defeat new content, by being the ones to kill the most existing content every spawn cycle, by having members with the most HP/Mana, etc. They stay #1 by denying content to the competition.

The content is simply the scorecard used to determine the guild rankings. It's just like sports... The draw is the competition between the teams as the season progresses. The individual scoring events (touchdowns etc) are simply the metric used to compare the teams involved in the competition. "Touchdowns" are not the reason people watch football. Similarly, "content" is not the reason raiding guilds raid.
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Last edited by Bumamgar; 06-14-2010 at 10:51 AM.. Reason: Added obligitory sports analogy
  #3  
Old 06-14-2010, 10:58 AM
guineapig guineapig is offline
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Originally Posted by Bumamgar [You must be logged in to view images. Log in or Register.]
Of course the current tier of items will be replaced quickly when Kunark opens. However, clearly a guild who has farmed the current end-game loot extensively will have an advantage in defeating Kunark bosses over a guild that has not.
Maybe... but what raid guild isn't almost fully (if not fully) raid geared already?

Hate and Fear have been farmed for months by everyone.

The bosses themselves don't drop anything that will give you an advantage in Kunark, I challenge you to give me an example otherwise.

I already pointed out that the weapons will all be scraped and HP/MANA items all get better in Kunark.

Practically everything that Naggy and Vox drops is tradeable so you can expect that to be handed over to twink alts.

Sure I would like a clicky clarity stick, but I'll get one eventually and it's hardly anything I NEED.

So all you really have left are the planar armor pieces that people will obviously be wearing the longest... which also happen to be the most common of the planar gear.

I'm merely saying that if you think killing these classic bosses will give you an advantage when Kunark comes out you are delusional.
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  #4  
Old 06-14-2010, 11:10 AM
Bumamgar Bumamgar is offline
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Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
I'm merely saying that if you think killing these classic bosses will give you an advantage when Kunark comes out you are delusional.
So you are saying that day one of Kunark, when guilds are racing for Gore, Sev, Tal, VS, etc. a guild that is fully outfitted in current end-game gear has no advantage over a guild that isn't?
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  #5  
Old 06-14-2010, 11:51 AM
guineapig guineapig is offline
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Originally Posted by Bumamgar [You must be logged in to view images. Log in or Register.]
So you are saying that day one of Kunark, when guilds are racing for Gore, Sev, Tal, VS, etc. a guild that is fully outfitted in current end-game gear has no advantage over a guild that isn't?
No, I'm saying that any guild that visits Hate and Fear on a regular basis is basically in full end game gear already.

Don't tell me that an extra damage per delay on a dagger (example) is going to put you over the top at level 50. (And by the time your level 60... I refer to my original point.)


So I reiterate: What raid drop is there currently in the game that gives one raid guild an advantage in Kunark over another raid guild?

Answer: There isn't one...

Sorry to burst your bubble guys.
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  #6  
Old 06-14-2010, 12:13 PM
Yoite Yoite is offline
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Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
So I reiterate: What raid drop is there currently in the game that gives one raid guild an advantage in Kunark over another raid guild?
AoN for instant click junk buff for tank(s) for dispell mobs?
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  #7  
Old 06-14-2010, 12:53 PM
Reiker Reiker is offline
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Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
No, I'm saying that any guild that visits Hate and Fear on a regular basis is basically in full end game gear already.

Don't tell me that an extra damage per delay on a dagger (example) is going to put you over the top at level 50. (And by the time your level 60... I refer to my original point.)


So I reiterate: What raid drop is there currently in the game that gives one raid guild an advantage in Kunark over another raid guild?

Answer: There isn't one...

Sorry to burst your bubble guys.
Dunno why I'm responding cause everything you post is pretty dumb. But there's very few single "make or break" items that give an entire raid an advantage. Having just 1 uber dragon/god loot on every member of a 40-50 person raid is a cumulative advantage over another guild that has none. The extra DPS of a rogue with Bone Razors or whatever raid weaps, dragon haste, and maxed stats vs. some casual rogue with maybe a full set of woven shadow and a kedge spear or whatever could make or break your attempt on a dps burn mob like VS. And that's 1 member vs. 1 other member, now scale this to see the gear advantage an entire raid force can have over another when your clerics can squeeze and extra CH out of their BCG or whatever.

Shouldn't have to explain this, really.
  #8  
Old 06-14-2010, 01:19 PM
guineapig guineapig is offline
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Originally Posted by Reiker [You must be logged in to view images. Log in or Register.]
Dunno why I'm responding cause everything you post is pretty dumb. But there's very few single "make or break" items that give an entire raid an advantage. Having just 1 uber dragon/god loot on every member of a 40-50 person raid is a cumulative advantage over another guild that has none. The extra DPS of a rogue with Bone Razors or whatever raid weaps, dragon haste, and maxed stats vs. some casual rogue with maybe a full set of woven shadow and a kedge spear or whatever could make or break your attempt on a dps burn mob like VS. And that's 1 member vs. 1 other member, now scale this to see the gear advantage an entire raid force can have over another when your clerics can squeeze and extra CH out of their BCG or whatever.

Shouldn't have to explain this, really.
um...

Bone Razor Dmg 10, Dly 22.
(drops off dracho, was an easy kill by the way)

Eyerazzia Dmg 10, Dly 24. +4 Sta +5 Dex
(drops like candy and pretty much every rogue that's been to Fear has one)

So the bone razor will help how much exactly?

Bard haste + chanter haste + haste item... check! (haste maxes out you know)



Did I mention that these raids for the first couple months will be completely bloated with players who all have access to the raid strategies and some form of vent? If we were talking about a first time 20 main raid on Trak I might agree with you... maybe. But we are talking about raid forces that will most likely be 50+ players on a regular basis.

Did I also mention that there are random weapon drops all over Kunark that are better than your "uber" items? Hell, you will probably find some upgrades on the way to your very first raid target.

But good job on calling my posts dumb, stay classy!

Hey, if you want to believe you have a huge advantage over everyone else then so be it. Whatever helps you sleep at night. [You must be logged in to view images. Log in or Register.]
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