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  #1  
Old 06-14-2010, 08:57 AM
Micer Micer is offline
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The real problem here has been the gms are too nice, they have been trying to placate 100 grown babies instead of handing out bans and deleting guilds for the intolerable level of bullshit they have been creating for the staff.
  #2  
Old 06-14-2010, 08:59 AM
Spirell Spirell is offline
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I think the problem will fix itself with the release of kunark and velious.

Right now there is nothing to do when you reach 50, so guilds just can just sit around and wait for the boss mobs to spawn. Once Kunark comes out there is VP key camping, epics, WAY more mobs that drop stuff you want to farm. Right now there is nothing for the "end gamers" to do but sit around and wait for boss mobs.
  #3  
Old 06-14-2010, 09:10 AM
mr.miketastic mr.miketastic is offline
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Quote:
Originally Posted by Spirell [You must be logged in to view images. Log in or Register.]
I think the problem will fix itself with the release of kunark and velious.

Right now there is nothing to do when you reach 50, so guilds just can just sit around and wait for the boss mobs to spawn. Once Kunark comes out there is VP key camping, epics, WAY more mobs that drop stuff you want to farm. Right now there is nothing for the "end gamers" to do but sit around and wait for boss mobs.
^^^^^^^^
  #4  
Old 06-14-2010, 09:35 AM
Imsetta Imsetta is offline
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Here is the question I would like answered. I believe that guilds are camping the end game raid mobs for the items they drop. Is this the case? Or is it for the trill of the kill. Some have said people are just killing them to keep others from killing them.

If the fact is that people just want to have a chance to kill the end game content, I would ask the devs/guides if they could create an event that these end game mobs would spawn so pick up raids could take the chance at killing them. Of course there could be no loot on these kills because it could upset any balance there is in the game now, if there really is any. This could at least give people the thrill of killing the mobs.

I my self find Everquest more fun to work with the community to accomplish a goal and I really get nothing from it but the experience of being there.

Lanys T`Vyl
  #5  
Old 06-14-2010, 09:44 AM
soup soup is offline
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Quote:
Originally Posted by Imsetta [You must be logged in to view images. Log in or Register.]
Here is the question I would like answered. I believe that guilds are camping the end game raid mobs for the items they drop. Is this the case? Or is it for the trill of the kill. Some have said people are just killing them to keep others from killing them.

If the fact is that people just want to have a chance to kill the end game content, I would ask the devs/guides if they could create an event that these end game mobs would spawn so pick up raids could take the chance at killing them. Of course there could be no loot on these kills because it could upset any balance there is in the game now, if there really is any. This could at least give people the thrill of killing the mobs.

I my self find Everquest more fun to work with the community to accomplish a goal and I really get nothing from it but the experience of being there.

Lanys T`Vyl
Somehow I don't think the people sitting AFK for 4 days waiting for a spawn are doing it for "the thrill of the kill" heh
  #6  
Old 06-14-2010, 09:45 AM
Bumamgar Bumamgar is offline
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Quote:
Originally Posted by Imsetta [You must be logged in to view images. Log in or Register.]
Here is the question I would like answered. I believe that guilds are camping the end game raid mobs for the items they drop. Is this the case? Or is it for the trill of the kill. Some have said people are just killing them to keep others from killing them.
Raid guilds camp end-game mobs for two reasons:

a) Loot to gear up members to prep for the next tier of content

b) Denial of loot to the opposition to prevent them from prepping for the next tier of content

Non-raid guild players participate in raids for two reasons:

a) A chance at a random on loot to improve themselves

b) The thrill of the kill

However, even for non-raid guild players to enjoy (b) there has to be (a). People like to be able to say things like "I was there for the raid when Vox dropped three eyepatches! No, I didn't win one, but damn, that was cool"

I think you'd find some short-term but limited interest in an event to kill Vox or Naggy that resulted in no loot. Some players would tag along for the 'thrill of the kill', but not many. Especially since most p1999 players have already killed Vox and Naggy on live, I would presume.
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  #7  
Old 06-14-2010, 09:50 AM
Imsetta Imsetta is offline
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just trying to think of a fun remedy to a problem I have already said can not be solved =P

All games are this way, the people that play the most get the most.

Sorry

Lanys T`Vyl
  #8  
Old 06-14-2010, 09:58 AM
Skope Skope is offline
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Quote:
Originally Posted by Imsetta [You must be logged in to view images. Log in or Register.]
just trying to think of a fun remedy to a problem I have already said can not be solved =P

All games are this way, the people that play the most get the most.

Sorry

Lanys T`Vyl
I think many people are having issues with the rule set because it doesn't reward those who play the most, but only those willing to leave their PCs on overnight for 3-4 days and not use their chars. AFKing at spawns is in direct contrast to "those who play the most."

Could just go FFA with no trains, that way whoever engages first, regardless of who's in there first, gets the first shot with no interference from the other guild(s). This is pretty much how it worked on my old server, and only one guild was able to maintain the sort of discipline and tactics to outwit and outplay all of the other guilds on the server (Prexus was the server and the guild was KTF).
  #9  
Old 06-14-2010, 10:17 AM
guineapig guineapig is offline
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Quote:
Originally Posted by Bumamgar [You must be logged in to view images. Log in or Register.]
Raid guilds camp end-game mobs for two reasons:

a) Loot to gear up members to prep for the next tier of content

Wow, this is completely wrong in this case.
Everyone on the server knows what gear and spells will be available in the next expansion. Everyone knows that the level cap will go up by ten. I am willing to say that 50% of the gear that the current raid guilds are wearing will be replaced within the first few weeks. 90% after a month or two.

(The exception to this would be some resist gear, jewelry, mage focus items, etc.)


As far as weapons go: They will all be considered shite, used for alts or sold to new players for cheap.
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Last edited by guineapig; 06-14-2010 at 10:24 AM..
  #10  
Old 06-14-2010, 10:41 AM
Bumamgar Bumamgar is offline
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Quote:
Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
Wow, this is completely wrong in this case.
Everyone on the server knows what gear and spells will be available in the next expansion. Everyone knows that the level cap will go up by ten. I am willing to say that 50% of the gear that the current raid guilds are wearing will be replaced within the first few weeks. 90% after a month or two.

(The exception to this would be some resist gear, jewelry, mage focus items, etc.)


As far as weapons go: They will all be considered shite, used for alts or sold to new players for cheap.
Of course the current tier of items will be replaced quickly when Kunark opens. However, clearly a guild who has farmed the current end-game loot extensively will have an advantage in defeating Kunark bosses over a guild that has not. The combination of making ourselves more powerful along with preventing the competition from becoming more powerful is a strong incentive for continuing to farm content while waiting for new content to open up.

The raiding game has always been about the intra-guild competition, not the content. This is clearly apparent on p1999, and was very clear on The Combine as well. Raid guilds strive to be #1 on the server. They accomplish this by being the first to defeat new content, by being the ones to kill the most existing content every spawn cycle, by having members with the most HP/Mana, etc. They stay #1 by denying content to the competition.

The content is simply the scorecard used to determine the guild rankings. It's just like sports... The draw is the competition between the teams as the season progresses. The individual scoring events (touchdowns etc) are simply the metric used to compare the teams involved in the competition. "Touchdowns" are not the reason people watch football. Similarly, "content" is not the reason raiding guilds raid.
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Last edited by Bumamgar; 06-14-2010 at 10:51 AM.. Reason: Added obligitory sports analogy
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