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  #1  
Old 06-14-2010, 03:12 AM
G13 G13 is offline
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Quote:
Originally Posted by smokiing [You must be logged in to view images. Log in or Register.]
I love how you lvl 50s actually think youre doing any efforts.

You admit to having nothing else worthwhile to use your time on then sitting afk camping a raid boss. With only 4 bosses with 3-7 days respawn, I understand why people sink this low.

Sadly that has nothing to do with your efforts, its just exteremly poor game design, forcing people to ruin the game for everyone else.

Why do people even play a game where you have to sit afk for hours and do homework instead?
End game EQ is not about the mobs. It's not about the loot.

It's a game of chess against guilds. On P99 it just happens to be at an extremely hardcore level. You can whine about guilds "camping mobs" but it's much more than that. It's about strategy, picking your targets, putting pressure on your competition and taking advantage of their mistakes, ect. It's extremely cutthroat here. Definitely not for everyone.

From what I've seen GM decisions haven't really helped. On the contrary, they usually just make the situation worse because of perceived favortism, whether real or imagine, birds start chirping when guides make stupid decisions that effect the outcome of the end game in a major way,
  #2  
Old 06-14-2010, 03:35 AM
bullet bullet is offline
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Quote:
Originally Posted by Loke [You must be logged in to view images. Log in or Register.]
It is an effort that we in IB and DA are willing to exert, and the rest of the server is not. It doesn't take any large amount of skill or intelligence, but it IS an effort.
There's a big difference from trying to make that effort and not being able to.

DA and IB got there first, congrats. Now you either have to join DA/IB or quit the game once you reach 50.

Quote:
Originally Posted by G13 [You must be logged in to view images. Log in or Register.]
End game EQ is not about the mobs. It's not about the loot.

It's a game of chess against guilds. On P99 it just happens to be at an extremely hardcore level. You can whine about guilds "camping mobs" but it's much more than that. It's about strategy, picking your targets, putting pressure on your competition and taking advantage of their mistakes, ect. It's extremely cutthroat here. Definitely not for everyone.

From what I've seen GM decisions haven't really helped. On the contrary, they usually just make the situation worse because of perceived favortism, whether real or imagine, birds start chirping when guides make stupid decisions that effect the outcome of the end game in a major way,
Strategy? Sit afk until the raid mob spawns?

Picking targets - Write on a piece of paper when mob died and go afk till said raid mob spawns?

Pressure - Recruiting more lvls 50 then other guilds so you can have more people afk?

Advantage of mistakes - Mass spamming petitions to get a game master because you cant figure out who had more people afk?

Theres nothing extremely hardcore about this, there is just not enough content and too many players.

Kinda like 200 kids and only 25 chocolate bars.
  #3  
Old 06-14-2010, 04:00 AM
Loke Loke is offline
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Quote:
Originally Posted by bullet [You must be logged in to view images. Log in or Register.]
There's a big difference from trying to make that effort and not being able to.

DA and IB got there first, congrats. Now you either have to join DA/IB or quit the game once you reach 50.
I don't see where you're going with this post.

First you imply that you're not unable, just unwilling to make the required effort to get mobs here. Then you go on to complain about how IB/DA have the mob market cornered and to get mobs, you need to be a member of one of those guilds. If you're not willing to put in the effot, then you don't deserve to get the mobs. Furthermore, without putting forth the effort, you're not going to become a member of either guild; so it's a moot point.

Given you wanted to get mobs and were willing to put forth the required effort - joining IB/DA is one option, but so is creating a new guild to compete with IB and DA.

So are you complaining about:
-Not being able to put forth the effort
-Not being willing to put forth the effort
-Not being about to join IB/DA for one of the aforementioned reasons
-IB/DA requiring people to put in time/effort to get mobs
-How IB/DA get more applications
-Something else?

Because I really just can't figure out what it is that you are mad about.
  #4  
Old 06-14-2010, 04:00 AM
Tseng Tseng is offline
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Quote:
Originally Posted by bullet [You must be logged in to view images. Log in or Register.]
There's a big difference from trying to make that effort and not being able to.

DA and IB got there first, congrats. Now you either have to join DA/IB or quit the game once you reach 50.



Strategy? Sit afk until the raid mob spawns?

Picking targets - Write on a piece of paper when mob died and go afk till said raid mob spawns?

Pressure - Recruiting more lvls 50 then other guilds so you can have more people afk?

Advantage of mistakes - Mass spamming petitions to get a game master because you cant figure out who had more people afk?

Theres nothing extremely hardcore about this, there is just not enough content and too many players.

Kinda like 200 kids and only 25 chocolate bars.
You're just not willing to put in the work bro!
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  #5  
Old 06-14-2010, 05:07 AM
mitic mitic is offline
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there is a (very) easy solution for the planes:

fill those save spots with roaming mobs! (port in in hate or north wall in fear comes to mind)

so if you want to camp/scout the planes, youll need a small force to hold your camp up there
  #6  
Old 06-14-2010, 08:57 AM
Micer Micer is offline
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The real problem here has been the gms are too nice, they have been trying to placate 100 grown babies instead of handing out bans and deleting guilds for the intolerable level of bullshit they have been creating for the staff.
  #7  
Old 06-14-2010, 08:59 AM
Spirell Spirell is offline
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I think the problem will fix itself with the release of kunark and velious.

Right now there is nothing to do when you reach 50, so guilds just can just sit around and wait for the boss mobs to spawn. Once Kunark comes out there is VP key camping, epics, WAY more mobs that drop stuff you want to farm. Right now there is nothing for the "end gamers" to do but sit around and wait for boss mobs.
  #8  
Old 06-14-2010, 09:10 AM
mr.miketastic mr.miketastic is offline
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Quote:
Originally Posted by Spirell [You must be logged in to view images. Log in or Register.]
I think the problem will fix itself with the release of kunark and velious.

Right now there is nothing to do when you reach 50, so guilds just can just sit around and wait for the boss mobs to spawn. Once Kunark comes out there is VP key camping, epics, WAY more mobs that drop stuff you want to farm. Right now there is nothing for the "end gamers" to do but sit around and wait for boss mobs.
^^^^^^^^
  #9  
Old 06-14-2010, 09:26 AM
Skope Skope is offline
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Quote:
Originally Posted by mitic [You must be logged in to view images. Log in or Register.]
there is a (very) easy solution for the planes:

fill those save spots with roaming mobs! (port in in hate or north wall in fear comes to mind)

so if you want to camp/scout the planes, youll need a small force to hold your camp up there
I think this is the best solution I think I've seen yet. Though it inherently has issues as well, such as that 8 hour spawn timer that would allow you to go afk pretty much 8 hours at a time =P I'd suggest having something like scarelings or toads in fear or ghouls in hate that would roam on much shorter timers, say 15 or 20 minutes, that don't have class/gear specific loot tables (whatever, nobody cares about eyerazzia's anymore, those things rot all the time), that would prevent this sort of mass long-term afking we're seeing now. It will actually require guilds to be "active." Crazy right? Not quite sure how that would work on naggy/vox or if it would be capable at all. But I'd love to hear some GM feedback on this issue. This way the most active guilds will still have a great shot at loot instead of those that are attempting to stretch the rules in their favor.

Just as a side note, I don't think anybody WANTS to leave their PCs on for 3-4 days and not play EQ because they want a shot at loot, I think there's probably a better way to sort all of this out. I have, or had, friends in both guilds that were quite active but were simply burned out or turned away because of the current raiding situation. They've simply been replaced. It seems as if the guilds now have to filter out the inactives and have a steady supply of incoming 50s (or 40s) to replace them to keep this trend going. It's become somewhat of a raiding assembly line, where players are tagged and thrown into perma/solb or hate/fear to sit and camp there. As soon as they've had enough they quit and are replaced by the one behind them.

Kunark will also smooth these things out. Players won't want to be part of 60 man raids because they'll never-ever see their epics. Furthermore, kunark involved a bit more organization that is very hard to maintain with that many people. You needed keys, resist gear (resist now is somewhat of a joke even being broken, let's be honest), etc. Trying to key 200 people so you can have a shot at a mob will be living hell, whereas doing it for an active and dedicated 50 is far easier.
  #10  
Old 06-14-2010, 10:16 AM
PhantomRogue PhantomRogue is offline
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As others have stated before, the easiest way is to setup a schedule. I remember on Morrel Thule there was a 3 month waiting list to get that one mob for the cleric epic. And soon as he was up, you had to mobilize your guild and go get it. And if you missed your chance, you had to re-signup.

The largest problem with a schedule, is that its on a "Honor System." You have to trust that the community will abide by it.

No amount of content will stop it. I still remember having low level Ranger;s camped in certain safe spots in Ssra to track for XTC, Cursed, Blood/Emp. As well as having them on Dragon/Giant faction to track for Vindi/KT and the NToV dragons. And then racing to those spawn points before the other guilds found out said mob was up. It forced guilds to have HUGE number of people to ensure they had enough on at specific times of day to go kill those mobs. (I remember running NTOV and Ssra with 80 people, the definition of Zerging Content)

The worst part about Everquest is this... When you become a STRONG guild (like people said, there are what... 2 or 3 that can have the raid mobs perma camped), it ruins the end game of EQ. This cycle NEVER ends. How many times did guilds have alts camped in VexThal, Ssra, NTOV, KodTaz, Seb just to be prepared for a respawn.... No matter how much content you create, non-instanced raid bosses cause drama.

The game wasn't fun when you had 80 people on a raid, the fun was when you grouped with the same 30-50, most of whom you still talk to 10 years later.
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