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#1
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It's a game of chess against guilds. On P99 it just happens to be at an extremely hardcore level. You can whine about guilds "camping mobs" but it's much more than that. It's about strategy, picking your targets, putting pressure on your competition and taking advantage of their mistakes, ect. It's extremely cutthroat here. Definitely not for everyone. From what I've seen GM decisions haven't really helped. On the contrary, they usually just make the situation worse because of perceived favortism, whether real or imagine, birds start chirping when guides make stupid decisions that effect the outcome of the end game in a major way, | |||
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#2
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DA and IB got there first, congrats. Now you either have to join DA/IB or quit the game once you reach 50. Quote:
Picking targets - Write on a piece of paper when mob died and go afk till said raid mob spawns? Pressure - Recruiting more lvls 50 then other guilds so you can have more people afk? Advantage of mistakes - Mass spamming petitions to get a game master because you cant figure out who had more people afk? Theres nothing extremely hardcore about this, there is just not enough content and too many players. Kinda like 200 kids and only 25 chocolate bars. | ||||
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#3
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First you imply that you're not unable, just unwilling to make the required effort to get mobs here. Then you go on to complain about how IB/DA have the mob market cornered and to get mobs, you need to be a member of one of those guilds. If you're not willing to put in the effot, then you don't deserve to get the mobs. Furthermore, without putting forth the effort, you're not going to become a member of either guild; so it's a moot point. Given you wanted to get mobs and were willing to put forth the required effort - joining IB/DA is one option, but so is creating a new guild to compete with IB and DA. So are you complaining about: -Not being able to put forth the effort -Not being willing to put forth the effort -Not being about to join IB/DA for one of the aforementioned reasons -IB/DA requiring people to put in time/effort to get mobs -How IB/DA get more applications -Something else? Because I really just can't figure out what it is that you are mad about. | |||
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#4
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__________________
Sima Yi - 56 Dark Elf Enchanter
Kashius - 54 Iksar Necromancer Tseng - 52 Human Druid Methlab - 50 Troll Shadow Knight Kemba - 19 Monk | |||
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#5
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there is a (very) easy solution for the planes:
fill those save spots with roaming mobs! (port in in hate or north wall in fear comes to mind) so if you want to camp/scout the planes, youll need a small force to hold your camp up there | ||
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#6
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The real problem here has been the gms are too nice, they have been trying to placate 100 grown babies instead of handing out bans and deleting guilds for the intolerable level of bullshit they have been creating for the staff.
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#7
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I think the problem will fix itself with the release of kunark and velious.
Right now there is nothing to do when you reach 50, so guilds just can just sit around and wait for the boss mobs to spawn. Once Kunark comes out there is VP key camping, epics, WAY more mobs that drop stuff you want to farm. Right now there is nothing for the "end gamers" to do but sit around and wait for boss mobs. | ||
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#8
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#9
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Just as a side note, I don't think anybody WANTS to leave their PCs on for 3-4 days and not play EQ because they want a shot at loot, I think there's probably a better way to sort all of this out. I have, or had, friends in both guilds that were quite active but were simply burned out or turned away because of the current raiding situation. They've simply been replaced. It seems as if the guilds now have to filter out the inactives and have a steady supply of incoming 50s (or 40s) to replace them to keep this trend going. It's become somewhat of a raiding assembly line, where players are tagged and thrown into perma/solb or hate/fear to sit and camp there. As soon as they've had enough they quit and are replaced by the one behind them. Kunark will also smooth these things out. Players won't want to be part of 60 man raids because they'll never-ever see their epics. Furthermore, kunark involved a bit more organization that is very hard to maintain with that many people. You needed keys, resist gear (resist now is somewhat of a joke even being broken, let's be honest), etc. Trying to key 200 people so you can have a shot at a mob will be living hell, whereas doing it for an active and dedicated 50 is far easier. | |||
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#10
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As others have stated before, the easiest way is to setup a schedule. I remember on Morrel Thule there was a 3 month waiting list to get that one mob for the cleric epic. And soon as he was up, you had to mobilize your guild and go get it. And if you missed your chance, you had to re-signup.
The largest problem with a schedule, is that its on a "Honor System." You have to trust that the community will abide by it. No amount of content will stop it. I still remember having low level Ranger;s camped in certain safe spots in Ssra to track for XTC, Cursed, Blood/Emp. As well as having them on Dragon/Giant faction to track for Vindi/KT and the NToV dragons. And then racing to those spawn points before the other guilds found out said mob was up. It forced guilds to have HUGE number of people to ensure they had enough on at specific times of day to go kill those mobs. (I remember running NTOV and Ssra with 80 people, the definition of Zerging Content) The worst part about Everquest is this... When you become a STRONG guild (like people said, there are what... 2 or 3 that can have the raid mobs perma camped), it ruins the end game of EQ. This cycle NEVER ends. How many times did guilds have alts camped in VexThal, Ssra, NTOV, KodTaz, Seb just to be prepared for a respawn.... No matter how much content you create, non-instanced raid bosses cause drama. The game wasn't fun when you had 80 people on a raid, the fun was when you grouped with the same 30-50, most of whom you still talk to 10 years later. | ||
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