Quote:
Originally Posted by Cippofra
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WoW's pvp is challenging. Theres collective goals to work towards. And it's optional. Really even optional on a pvp server, where I played. The few pvp encounters I had in the pve world were just a little bit of fun. Someone might kill you before they zone into an instance, but they'd move on and forget about you. EQ's pvp is about making it as difficult as possible for people under you to advance to the point that you are at. People don't move on because being able to kill a healer 4 levels below you over and over for an hour is enjoyable when you aren't good enough or too selfish to hack it in the pve world.
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Yes and no on WoW's PvP being challenging (I'm splitting hairs), but I would agree that it attracts a long-term playerbase much more than EQ's PvP. There are several different approaches that could be taken to make EQ PvP more appealing, but basically anything that isn't classic derails the nostalgia train, which is what pretty much everybody on red/blue rides. If red wants to reach 100+ regularly, it would need people who care more about PvP for PvP's sake than griefing just because they can.