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  #1  
Old 11-28-2009, 06:49 PM
yaaaflow yaaaflow is offline
Sarnak

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Since it would take (just cribbing from your math) about 30 times as long to get the same experience with the nuts non stackable, yeah I'd say that would slow things down to a rate where people wouldn't see it as such a big deal.
  #2  
Old 11-28-2009, 07:40 PM
emubird emubird is offline
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Default boats and kiola nuts

Also, the lack of boats/travel delay in getting the kiola nuts amplified the server impact of this exploit.

Regarding culpability: everybody who did the quest in the classic era knew the nuts were not stackable. They also would have remembered the 30 to 40minute delays from island to dock, each way. Honest players who simply wanted to do the tumpy tonic quest 'as it was available in classic' would have reported the stacking kiola nuts immediately. Without the travel time from boats, this quest has been exploited in ways people couldn't have dreamed of in classic.
  #3  
Old 11-28-2009, 09:04 PM
Myrkskog Myrkskog is offline
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Quote:
Originally Posted by emubird [You must be logged in to view images. Log in or Register.]
Without the travel time from boats, this quest has been exploited in ways people couldn't have dreamed of in classic.
Were people doing the tonics supposed to sit and wait for an hour before each turn in to mimic how it was on live when the majority of the server supports instant transportation?

You can't have it both ways. Either everyone waits, or nobody waits. A person using the translocator to run nuts isn't exploiting any more than a person using the translocator to meet up with their group.
  #4  
Old 11-28-2009, 08:06 PM
Myrkskog Myrkskog is offline
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The instant translocators combined with being bound at the dwarf in Freeport would make an 80 tonic run take like 10 minutes. 480 tonics an hour is still ridiculous experience, so this is definately about the amount of exp the tonics were giving, not the amount of tonics that could be done in a single run. Making the nuts unstackable wouldn't deter anyone from doing the quest from 1-50 as long as they had the money.

I understand that the Project 1999 crew has worked extremely hard to make this server awesome, and that Tumpy Tonics trivializes a lot of their efforts(lets face it, if any of us worked as hard as they did, we would see this quest as a slap in the face as well). But punishing people for running a quest that was a staple of Classic EQ seems more like a reaction to protect "their baby" than a objective look at the situation.

Should the quest experience be nerfed to nothing/removed? Yes, but it's hard to justify punishing the people who did it when it was legitimately available.
  #5  
Old 11-29-2009, 11:18 PM
Torrinn Torrinn is offline
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Quote:
Originally Posted by Myrkskog [You must be logged in to view images. Log in or Register.]
The instant translocators combined with being bound at the dwarf in Freeport would make an 80 tonic run take like 10 minutes. 480 tonics an hour is still ridiculous experience, so this is definately about the amount of exp the tonics were giving, not the amount of tonics that could be done in a single run. Making the nuts unstackable wouldn't deter anyone from doing the quest from 1-50 as long as they had the money.

I understand that the Project 1999 crew has worked extremely hard to make this server awesome, and that Tumpy Tonics trivializes a lot of their efforts(lets face it, if any of us worked as hard as they did, we would see this quest as a slap in the face as well). But punishing people for running a quest that was a staple of Classic EQ seems more like a reaction to protect "their baby" than a objective look at the situation.

Should the quest experience be nerfed to nothing/removed? Yes, but it's hard to justify punishing the people who did it when it was legitimately available.
That excuse is tantamount to telling the judge it was ok to steal the car because the owner left the doors unlocked and the keys in the ignition.
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