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  #1  
Old 06-11-2010, 03:50 PM
Dumesh Uhl'Belk Dumesh Uhl'Belk is offline
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Originally Posted by Bruman [You must be logged in to view images. Log in or Register.]
My understanding is that 50 has an exp bar, and it fills up, and you can most definitely lose level 50.

I don't know what exp loss is like at 50, but in generally it seems to be about 3 blues since the 20s (just hit 40 last night), so he could probably die 8 or so times before needing to get in a regular exp group. Of course, if he's solo'ing the camp, he can probably make back the exp and then some if he wanted by the time the next FBSS drops.
No, a level 50 can most definitely NOT make up the xp from one death in 29 minutes at the frenzy camp. If the 50 farmer wants to leave multiple corpses at the camp to continue a farm fest, he will have to spend some time doing something else for xp. Even if it is only 30 min per corpse generated, it is still an extra cost and can only help dissuade that behavior.

Aeolwind, thanks for the response. I'm glad to know that the devs are working to restore the original mechanics.
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Old 06-11-2010, 04:27 PM
Bruman Bruman is offline
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Originally Posted by Dumesh Uhl'Belk [You must be logged in to view images. Log in or Register.]
No, a level 50 can most definitely NOT make up the xp from one death in 29 minutes at the frenzy camp. If the 50 farmer wants to leave multiple corpses at the camp to continue a farm fest, he will have to spend some time doing something else for xp. Even if it is only 30 min per corpse generated, it is still an extra cost and can only help dissuade that behavior.

Aeolwind, thanks for the response. I'm glad to know that the devs are working to restore the original mechanics.
I said time in between FBSS drops - not time between spawns.
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Leapfrogging is a dick move. It's not about "rules" or "ZOMG IT HAPPENED ON MY SERVER ITS FAIR".
Truth.
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  #3  
Old 06-11-2010, 04:44 PM
Dumesh Uhl'Belk Dumesh Uhl'Belk is offline
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My bad. This is certainly much more possible :-)

The point remains though, that they would have to be actively at the keyboard killing multiple spawns to get their xp back instead of just afk 25 min, kill 3 spawns in 4 min, afk 25 min, etc etc. This presents a very different demand on their time and attention that raises the cost of the camp. Obviously it is still very doable. Will they still want to do it at the cost of having to fight to make back the xp? all of them? as often as they do now?
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  #4  
Old 06-12-2010, 12:37 PM
Bones Bones is offline
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Quote:
Originally Posted by Dumesh Uhl'Belk [You must be logged in to view images. Log in or Register.]
My bad. This is certainly much more possible :-)

The point remains though, that they would have to be actively at the keyboard killing multiple spawns to get their xp back instead of just afk 25 min, kill 3 spawns in 4 min, afk 25 min, etc etc. This presents a very different demand on their time and attention that raises the cost of the camp. Obviously it is still very doable. Will they still want to do it at the cost of having to fight to make back the xp? all of them? as often as they do now?
A capped 50 necro can easily make that exp up and re-cap LONG before another sash drops (unless they get extremely lucky), just by killing the 3 spawns.
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  #5  
Old 06-12-2010, 10:27 PM
Phallax Phallax is offline
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Originally Posted by Bones [You must be logged in to view images. Log in or Register.]
A capped 50 necro can easily make that exp up and re-cap LONG before another sash drops (unless they get extremely lucky), just by killing the 3 spawns.
Yea, 50 exp is probably the least demanding level post 10 to fill up an exp bar, its goes extremely fast.

As for the topic, I wish I could find the post nilbog or Rogean made about "there were many bugs/exploits on live that arent bugs/exploits here, just because verant/sony took thier time to fix them doesnt mean were going to" somthing to that extent and this is very much a bug/exploit

edit: Found it http://www.project1999.org/forums/sh...?t=7746&page=2

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Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Second, while we aim to deliver the classicness the best we can, there are certain bugs that are simply that, bugs, and just because it took SOE so long to fix them doesn't mean it takes us the same amount of time. Some bugs can be left in, but most should be fixed.
Last edited by Phallax; 06-12-2010 at 10:37 PM..
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