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#1
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Quote:
A moderately-geared, Velious wizard has ~5000 mana? They cast nothing but banes in fights when they can? They don't do anything (sitting, clicking epic, mana robing?) apart from standing still and casting banes? This never pulls aggro? Velious fights only last 2 minutes? Why are monks/rogues only doing 100 dps? Is that all they do, sustained, with Velious gear? How do FD and evade function on bosses in Velious? You don't have to answer my questions if you don't want to, but I did mention that I don't know shit about Velious raids and that is why I wanted you to elaborate. You didn't, though. You just did part of a comparison in a bassackwards way, as far as I can tell. | |||
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Last edited by Tecmos Deception; 11-09-2012 at 05:43 PM..
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#2
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Quote:
I have 3600 mana right now without the best kunark gear and 3900 effective mana with harvest. Also you rounded up by 200 mana i did those numbers based on 4800 effective mana. So a net gain of 900 mana on an int caster isnt too far fetched especially considering the itemization love we finally get in velious. I explained it in a baseline setting aggro removed. You know... kind of how monk/rog dps was explained earlier in this thread? I put monk/rogues at 100dps as a controlled variable, considering a bane spells effective dps is 181. The intent was not to compare DPS as no class can compare to a wizards 181 burst dps. The intent was to show how quickly damage can be done on 1 full manaburn. Obviously, the total damage output from a raid will be alot higher then I presented, 100khp total from everyone in the raid but 12 people? I am severely underselling the DPS presented by Necros/Mages/Warriors etc here. According to ZAM (correct me if its incorrect) Yelinak has 350khp, Eashen has 81k, Aary has 410khp, Tormie has 500k, Feshlak has 280k hp. These mobs, with a 12 man dps team doing max(presented) dps without aggro or anything included, would last roughly 3mins 50 seconds at the longest for Tormax. So if we were this low on dps a wizard would still do 91 sustained dps without ANY mana regen whatsoever, no clickie nukes, nothing. But to project real dps without explaining all the variables is asinine. The evidence is in parses from the past. There is no way to effectively explain away a raid encounter with theorycraft. Aggro, Tanks, Flurries, AoE's, are too powerful of variables to explain away. Monks were top DPS consistently, FD + great itemization made them untouchable. Wizards were consistently fighting for second place with rogues. Depending on the fight, some of the longer ones or the ones where bane doesnt work.. Tunark, AoW, Statue? we obviously fell behind. This was also when we had smaller raid team. Nowadays with huge raid teams that were required on this server with the variance policy I expect mobs to die much faster. Obviously, we will have more than 4 wizards, or 4 rogues, or 4 monks on a DPS team. Also, yes a wizard should only be using Bane spells on bosses it hits; it is the most effective use of mana. | |||
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