![]() |
|
|
|
#1
|
|||
|
Paladin group heals don't get worthwhile until Prexus. Wave of Healing is like 200 hp with a 60 second recast. Divine Strength (BSS is PoP) is cool and useful, but you only need 1 or 2 paladins to DS an entire raid and it isn't as much HP as BSS. Celestial Cleansing is pretty solid though.
Don't get me wrong, a good off tank is still useful, but paladins really don't get turned around as a class until Luclin and really come into their own in PoP. | ||
|
|
|||
|
#2
|
||||
|
Quote:
| |||
|
|
||||
|
#3
|
|||
|
Pssh with PoTG, crack, a manarobe, and an epic. Plus the great mana efficiency of the bane spells Wizards were top DPS only behind monks(if they were good wizards).
| ||
|
|
|||
|
#4
|
|||||
|
Quote:
So we have 5 ticks of 23 while casting and 13 ticks of 23+21+20 = 64 for a total mana gain of 947 and an output of 800. We'll ignore the 1/3 of a bane spell for now, so 947*5 = 4735 damage every 18 ticks, which averages out to 43 dps sustained. Which is really not bad but definitely behind all pure melee. Of course the wizard also has ~15k damage from his initial manapool. If we assume a 15 minute fight, that's another 16 dps bringing the total to about 60, which is definitely behind rogues and monks, probably about the same as warriors or rangers, but ahead of everyone else. Unless I made a math error somewhere.
__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
Quote:
| ||||
|
|
|||||
|
#5
|
||||
|
Quote:
(1,000,000 hp mob, 20 dps @ 100 dps = 2000 dps (on the low side, but w/e) 1m / 2k = 500, 500/60 = 8.3 min fight, which again, was honestly on the long side. Had to have a tight and massive chain to sustain high end mob damage for 8.3 minutes. Big fights here will most likely be closer to the 5 minute range, which does put wizards slightly up, but monk / rogue damage just got full on retarded in velious thanks to stat capping on base gear, avatar on offhands (+100 atk), and vengeance 30 (+150 atk, aura of battle being veng2) actually becoming somewhat feasible. | |||
|
|
||||
|
#6
|
||||
|
Quote:
| |||
|
|
||||
|
#7
|
||||
|
vengeance 30? I thought the aura of battle was like 20 atk?
Anyway if we half the duration to 7.5 then wizards could maybe hit 70-75 dps. I would guess that would beat out most warriors and rangers by just a bit.
__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
Quote:
| |||
|
|
||||
|
#8
|
||||
|
Quote:
| |||
|
|
||||
|
#9
|
||||
|
Quote:
Assuming medding half of the ticks in combat (we'll just call it 10/tick over time), clarity 2 (12), potg (6), cantata (12?), epic (3?), and some FT (5, just for kicks), you're looking at, we'll call it 50 mana regen per tick. JUST casting a bane spell every 2 ticks costs 225 mana per tick. So with a 3500 mana pool (low for velious? I don't know), you're going to be able to do ~170 dps for ~2 minutes before you drop to maybe 50 dps for the rest of the fight. You can do more DPS, maybe 75-100 more, by casting another spell while bane is on cooldown and by not getting any med ticks sitting, but then you'll only be able to sustain that level for a minute or so before you're oom and having to wait for regen to cast more. How long do velious fights last? A fight would only need to last like 3 minutes before rogues and monks are doing more over the whole duration than a wizard, based on this. Plus not everything can be baned. And wizards have burst potential if needed at a certain point, but so do rogues/monks, albeit only once every half hour. If you mess around using a mana robe to eat epic buff you will be dropping below that ~170 dps because you're probably casting then sitting for a tick every time you want to do it. So you're gaining ~30-40 mana every time you do that but losing 6 seconds of DPS. Get caught in an ae or two and you lose your 3 regen buff and would have to spend 15 seconds recasting epic if you wanted it back up, right? If this math is wrong, please do correct me. Are rogues doing under 130 dps with velious weapons? Are fights lasting only 90 seconds? Are you basing "wizards do the most damage" off of being twitched or having multiple bards twisting mana for you? How much do melee have to hold back from all-out DPS? ? | |||
|
Last edited by Tecmos Deception; 11-09-2012 at 04:05 PM..
|
|
|||
|
#10
|
||||
|
Quote:
| |||
|
|
||||
![]() |
|
|