Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 06-11-2010, 11:39 AM
Omnimorph Omnimorph is offline
Planar Protector

Omnimorph's Avatar

Join Date: Feb 2010
Posts: 1,022
Default

In classic, and pretty much until velious raid gear, knights didn't get the truly nice dmg/dly 1 handers. Massive dragonclaw shard, Ntov loot etc. So a 2 hander will ALWAYS do considerably more damage than a 1 hander + shield, and due to there being an issue with the ac cap on this server (or so i'm told) then AC from a shield isn't that much of a benefit.

So yeah, a 2 hander is probably the best option.
__________________
Omnimorph - Enchanter

I enchant things...
  #2  
Old 06-11-2010, 04:45 PM
Weekapaug Weekapaug is offline
Fire Giant


Join Date: Apr 2010
Location: Gamehendge
Posts: 776
Default

Quote:
Originally Posted by Omnimorph [You must be logged in to view images. Log in or Register.]
In classic, and pretty much until velious raid gear, knights didn't get the truly nice dmg/dly 1 handers. Massive dragonclaw shard, Ntov loot etc. So a 2 hander will ALWAYS do considerably more damage than a 1 hander + shield, and due to there being an issue with the ac cap on this server (or so i'm told) then AC from a shield isn't that much of a benefit.

So yeah, a 2 hander is probably the best option.
I was talking in terms of the scope of the server with the long haul thru Kunark and Velious in mind. In classic you can do pretty much whatever and get away with it. Let's face it, you don't even need tanks in classic. A good puller and a mage pet or two will do the trick in most situations right now.

But I wouldn't suggest people try that down the line. Nor would I suggest that knights get used to 2 handers in every situation. Nor would I suggest people not play warriors. The server is going to need knights who are properly geared and know how to play their classes, is most definately going to need warriors, and is going to need people who know how to help warriors with aggro.

2-Handers are fine, if you still build your toon like a tank and use them judiciously, but I've been grouped with a slew of small-race SKs recently who use 2 handers exclusively who constantly complain about casters not stunning caster mobs, yet they can't be bothered to use a shield to bash, themselves. One even made some comments about "AC being useless on this server" about 20 mins before bitching that the healers in the group were taking too long to med every couple of pulls.....which would probably explain why the healers were burning so much mana keeping him healed.
  #3  
Old 06-17-2010, 02:18 PM
Healthcare Healthcare is offline
Skeleton


Join Date: Apr 2010
Posts: 18
Default

So while lowbie warriors wait until 25 to use lariat hide whips, what about using a pair of tentacle whips?

http://everquest.allakhazam.com/db/item.html?item=165

4/25 and procs lifetap. Is magical and non-lore so you can dual wield them. Not sure about the hate that will be caused from the lifetaps though [You must be logged in to view images. Log in or Register.]. I imagine having some of those lifetaps procs a bit would be nice when you have two weps increasing your chances.

Or are you perhaps just better off saving for a polished granite tomahawk that can absorb some damage?

Also, what causes more aggro, kick or slam? Since I believe slam has a stun component to it also.
  #4  
Old 06-17-2010, 04:23 PM
Danth Danth is offline
Planar Protector


Join Date: Oct 2009
Posts: 3,323
Default

Quote:
Originally Posted by Omnimorph [You must be logged in to view images. Log in or Register.]
In classic, and pretty much until velious raid gear, knights didn't get the truly nice dmg/dly 1 handers. Massive dragonclaw shard, Ntov loot etc. So a 2 hander will ALWAYS do considerably more damage than a 1 hander + shield, and due to there being an issue with the ac cap on this server (or so i'm told) then AC from a shield isn't that much of a benefit.
So yeah, a 2 hander is probably the best option.
While marginally off-topic for a Warrior thread, I wanted to make a correction:

Kunark offers a fair number of 1H weapons which are useful to hybrid tanks at 60, moreso than pre-expansion in fact. These include Sword of the Morning, Noctivagant Blade, Mace of the Shadowed Soul, and Rod of Faith, to name a few. None of those are raid drops, unlike the Velious weapons mentioned above. (Indeed, the sad irony about most of those Velious 1-handers, is by the time the hybrid can expect to get them, he'll only be tanking once in a blue moon anyway.) Given the significant amount of AC to be had on kunark shields (25AC being about typical for pre-raid), 1H/shield represents a useful option for the hybrid tanks during Kunark. This is particularly true due to Kunark's poor itemization for certain slots outside raids, such as the dearth of plate chests--maximizing AC elsewhere becomes important.

2H still does more damage, though, as is logical.

Most Warriors during Kunark can expect to wield Lamentations or the like.

Danth
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:47 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.