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Old 11-05-2012, 05:01 PM
Pan Pan is offline
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Join Date: May 2011
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A few notes:

The damage calculation here vs. live is really quite different. The saying "speed kills" does not apply as heavily here as on live.

I also believe that there's a max cap on how low a delay can go. Apocryphally, it seems to be 9.

From 55 to 58 or so, I've been running with a 9/20 in the main hand and the 15/25 in the offhand (not acquired the 17/28 yet). Self-buffed (CoF & epics), that loadout parses (over time and NOT counting the 60dd from the stuns - I'm not a believer in counting procs toward dps for a variety of reasons) within ~1 pct of the fist damage, give or take. When I've got chanter/shaman haste, that loadout runs about 3pct better. I can only attribute that to a minimum delay cap (coupled with the lower h2h skills vs. 1hb). T-staff parses 10-15pct lower for me at those levels.

Further, running doublestunners (when soloing or with a good tank) really seems to make a difference in survivability - a stunned mob is not doing damage (nor is it running off to find buddies after it turns). It's not particularly reliable, but over time it makes a big difference in my efficiency.

P.S. Nobody should be interested in anything but real, P99 data. Copeland's and all other calculators/equations that assume a mirror of live are pretty useless in a conversation like this (in which the margins/differences are pretty thin and are what's in question anyway).
 


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