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#1
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Me too. Any high aggro melee is going to do better with a snap aggro tank.
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The Ancient Ranger
Awake again. | ||
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#2
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If the Monk is pulling he already has agro. You can't cast most spells till the mob is under 80% health I don't care who is the tank. Monks have crazy damage in this game like it or not. I'll take the monk thank you.
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#3
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Quote:
A) Late slows B) Agro on slow Will be mitigated by the fact that the monk is doing excellent dps to the mob. As I said, there are countless situations where each class's distinctions have varying levels of usefulness and hybrid tanks will excel in some situations. My point is, the monks ability to mitigate at roughly the level of a paladin/sk and provide excellent dps and pull without mana use make them a superior choice in the majority of circumstances. If that isn't enough for you, just look at what happened on live after Velious. Luclin gutted monk survivability, added more dps for shadow knights, and gave paladins(lol) more stuns(mitigation, agro). Even Velious itself attempted to bring sk's/paladins up to par by restructuring their defensive skillcaps, but ludicrous monk itemization ensured monks still reigned supreme in that era. Quote:
Ranger: Defense: 200 Dodge: 170 Parry: 220 Riposte: 150 Rogue: Defense: 252 Dodge: 210 Parry: 230 Riposte: 225 Shaman: Defense: 200 Dodge: 75 A ranger's mitigation isn't even close to a monk, paladin, or shadowknight. It is likely inferior even to a rogue. Add in the epic slow proc and things get interesting. And again, I'm not bashing the merit of these classes. Hybrids are my favorite classes to play; I hate monks, I think they're boring. It's just important that you understand reality. | ||||
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Last edited by Ephirith; 10-16-2012 at 03:29 PM..
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