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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

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  #1  
Old 10-12-2012, 02:54 PM
Ferok Ferok is offline
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Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
Extremely good news, that begs one question.

Rogean, why not eliminate variance all together now? It serves no purpose under these rules. With the FTE and simulated respawns, everyone is going to know everything significant. At this point the variance only serves to... I don't know, you tell me? If you wanted to just slow down the introduction of loot into the server, the free simulated patches kind of cancels that out. And you would be as close as modernly possible to a Classic raid scene.
If FTE notifications work as well as considered on paper - you're right. If not, they're back to an unacceptable level of CS intervention. I'm sure they want to test the waters with this first.
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  #2  
Old 10-12-2012, 02:59 PM
Slave Slave is offline
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Quote:
Originally Posted by Ferok [You must be logged in to view images. Log in or Register.]
If FTE notifications work as well as considered on paper - you're right. If not, they're back to an unacceptable level of CS intervention. I'm sure they want to test the waters with this first.
You know, you're probably right. I just assume that when the rules are very clearly written like this with in-game mechanics to support it, that people will follow them and take some pride in the server again. Maybe just a pipe dream but I think that P99 historians will look back on this moment as a turning point in guild relations and endgame raid scene.
  #3  
Old 10-12-2012, 03:04 PM
cyryllis cyryllis is offline
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lowers price of items, increases chances of 2nd and 3rd tier guilds to actually attempt decent raid targets, and this will be much more in tune with the rate of server resets that Live had...


The only downside to this, is that peoples 30/60/90 day raid attendance numbers may be harder to maintain with twice as many raids per week called =P
  #4  
Old 02-02-2013, 04:04 PM
microlo1 microlo1 is offline
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Join Date: Jan 2013
Posts: 46
Default I think this is great.

Epics should be attainable by people, as they are a main goal of classic everquest. Right now drops from innoruuck such as mage hate staff and slimebloods for necros are not and i think that this should be fixed in whichever manner you guys find fitting.
  #5  
Old 02-02-2013, 04:06 PM
Wiwi Wiwi is offline
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Join Date: Jul 2012
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Quote:
Originally Posted by microlo1 [You must be logged in to view images. Log in or Register.]
Epics should be attainable by people, as they are a main goal of classic everquest.
Epics will be easier at some point during Velious. That's when they started making changes in classic.
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