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Old 10-10-2012, 11:15 AM
Nirgon Nirgon is offline
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Depends where you flash of light the mob.

It can be dangerous spell to use if someone isn't right up against it always.
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Old 10-10-2012, 11:40 AM
Heebo Heebo is offline
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This warping its also happening with undead mobs being fear kited. Everything goes smoothly until the mob hits flee health (even though they're undead and don't flee). They will warp forward in their current direction, turn and warp again. This will continue as long as it's still feared until it dies.
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Old 10-10-2012, 12:11 PM
kaev kaev is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Depends where you flash of light the mob.

It can be dangerous spell to use if someone isn't right up against it always.
Try reading my post again. It can be dangerous to use even if the char on top of the hate list is on top of the mob along with a couple other melees high up the hate list. Weird shit happens with blinded mobs when anybody on the hate list moves to a position that mob can't path directly to, apparently due to screwiness in the pathing behavior that usually (but not always) involves sloped terrain.
  #4  
Old 10-10-2012, 01:12 PM
Reptak Reptak is offline
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I noticed this behavior with the same patch that made NPCs slooowly turn to flee. If I fear the mob as it is turning, but not yet fully turned, I get this warping. Probably the same thing.

Its as if the client sees it going in one direction, but the server thinks the turn was completed. So when the client gets updated, it warps to that spot, but then continues in the direction the client thinks it is pointed in.
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