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#1
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(bump)
__________________
<3
EQEmu [Founder] Daxum (ServerOp) <Vallon Zek / Tallon Zek (VZTZ) Emu Server> - Legit / Guild PvP - (2007 - 2011 RIP) [Developer] TheLieka (Code Monkey) <EQEmulator.net> Vallon Zek [60 Enchanter] Stiles (Dark Elf) <Torrent>, <Silent Souls>, <Vexare>, <Macabre> Project 1999 (Blue) [50 Enchanter] Stiles (Dark Elf) | ||
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#2
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(bump)
__________________
<3
EQEmu [Founder] Daxum (ServerOp) <Vallon Zek / Tallon Zek (VZTZ) Emu Server> - Legit / Guild PvP - (2007 - 2011 RIP) [Developer] TheLieka (Code Monkey) <EQEmulator.net> Vallon Zek [60 Enchanter] Stiles (Dark Elf) <Torrent>, <Silent Souls>, <Vexare>, <Macabre> Project 1999 (Blue) [50 Enchanter] Stiles (Dark Elf) | ||
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#3
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I seriously hope that this spell is never put back into it's "classic" capacity.
The reason for this is that sentinel was used to crash zones and players. Back in the day on live, the Staff of the observers had 50 charges and was an instant click. If the two "Normal Priority" changes went into effect.. I'm 100% Positive we would see people bombing raid forces with them. So, In effect, by fixing this spell to classic standards you would be permitting certain players to packet-bomb other raid forces while they were prepping for mobs.. Not to mention adding a lot of strain to the server by trying to send 50+ players the message "You feel like you are being watched." 50 times every tick and the spell effect trigger. Evidence: http://everquest.allakhazam.com/db/item.html?item=514 Quote:
Quote:
Quote:
So, with that being said, I'll reiterate.. I hope that this spell is never truly "fixed" and continues to be nerfed =p | |||||
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#4
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i used to crash zones with it on live, and when luclin came out people used to crash bazaar with it all the time...
but who are we to question these poor mechanics? they were classic, just as much so as exp penalties for hybrids and no compass. Fondly remember having dozens of sentinels at once and you could make an entire area glow for a looong time. Definitely was longer than 10 mins per sentinel. iirc it was until you zoned and was determined later to be a terrible design flaw. | ||
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#5
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Possible resolutions to those concerns -
1) limit each Sentinel to 10 trigger targets per cycle 2) limit the caster to 5 instances of Sentinel at a time (per zone) - that would resolve the issues that you described with the live implementation while preserving the great aspects of the spell.
__________________
<3
EQEmu [Founder] Daxum (ServerOp) <Vallon Zek / Tallon Zek (VZTZ) Emu Server> - Legit / Guild PvP - (2007 - 2011 RIP) [Developer] TheLieka (Code Monkey) <EQEmulator.net> Vallon Zek [60 Enchanter] Stiles (Dark Elf) <Torrent>, <Silent Souls>, <Vexare>, <Macabre> Project 1999 (Blue) [50 Enchanter] Stiles (Dark Elf) | ||
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