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Old 09-30-2012, 10:14 PM
Acillatem Acillatem is offline
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The reason you take a WIZ in a group is because they can fill other roles AND DPS. Stuns help the CLR preserve mana which reduces the amount of downtime. You can use your flux staff to tag adds and help crowd control (and with Rune have little fear of loss of life in the process). On 2 mob pulls you can root the add close and Rain when the first mob is almost dead thus maximizing the Rain spell to doing wave x4. On bad pulls you can Sunstrike, but usually the best bet is stun/draught. Evac, snare, outstanding burst DPS, low to mid sustained DPS.

The argument of "needing C2" etc is redundant in my eyes becuz "groups" are dependent on one another for various reasons. MNK/ROG wouldn't be doing shit without a tank to maintain aggro and a CLR to heal. It's a process where everyone is dependent upon one another.

Adding a WIZ to a group isn't about adding pure DPS, it's about adding OPTIONS to the group. Options that INCLUDE DPS, but aren't LIMITED to DPS.

How do you calculate DPS for a WIZ who chain stuns a mob? Does the damage we PREVENT (and mana we preserve for healers) calculate into that?

Anyone who looks at a WIZ solely for their DPS value is just about as ignorant as a WIZ who solely casts Draught of Ice repeatedly and does nothing else.
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  #2  
Old 10-01-2012, 01:38 PM
theguyy theguyy is offline
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The main problems with wizard are:

-This game is not kind to anything that uses alot of mana, if you don't have perma Clarity you're screwed. You can't even spare the mana to nuke in a real group let alone add any mediocre utility you possess.

-Wizard low level is like pulling teeth, their nukes are disgustingly bad for what you give up to get them. Being a petless mage for 30 levels sound fun anyone?

-Lack of flowing thought gear hits wizard the hardest.

-Burst is only valuable in raids, xp groups are all about killing non stop.

-Difference in nuke numbers between mage and wizard is not great enough.
Last edited by theguyy; 10-01-2012 at 01:41 PM..
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