Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 06-06-2010, 05:04 PM
Aeolwind Aeolwind is offline
Developer

Aeolwind's Avatar

Join Date: Oct 2009
Location: Watauga, TN
Posts: 1,641
Send a message via AIM to Aeolwind Send a message via MSN to Aeolwind Send a message via Yahoo to Aeolwind
Default

Quote:
Originally Posted by Tocs [You must be logged in to view images. Log in or Register.]
These were what made the game fun for me the first time around. I started mid-Velious mind you.

-AA's allowed you to set yourself apart from someone else, beyond just gear. -Plane of Time was one of the most fun raid zones made imo.
-Easier travel means more time for things you actually want to do or get done.
-Need levels to do Luclin content
Travel will become harder as the expansions open & the boats will return as soon as the mechanic can be worked out. We aren't doing anything to make it easier for you to travel...if anything, we're trying to make it harder.

I did POTime, for me it was boring & monotonous, just like AA were. The only fight that was remotely fun was RZ and VZ/TZ. The rest were your average tank and spank.

And you don't need levels to do anything if it is balanced appropriately.

Instead of AA, I'd rather write quests that gave items that had AA abilities on them or gave access to the skills/boosts themselves. But, then you end up with mobs with astronomical amounts of HP, like the blobs. AA were the beginning of an escalation: You can either advance player gear, or player ability; if you advance both then you have to advance what mobs drop and what mobs do. Be that "do" equal to HP, Min/max damage, AE, proc or attack speed. The tighter you can control what the players have access to the better encounters can be tailored to be difficult vs "a 1500aa tank fight".
__________________
I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.

Quote:
Originally Posted by Nilbog
If all the polls I have done up until now fully counted, you would be playing on some abomination of a PVP server with 2-10 boxing based on votes from people named xcm234nv and adfa234.
  #2  
Old 06-06-2010, 06:22 PM
Tocs Tocs is offline
Scrawny Gnoll

Tocs's Avatar

Join Date: Mar 2010
Posts: 28
Default

Quote:
Originally Posted by Aeolwind [You must be logged in to view images. Log in or Register.]
Travel will become harder as the expansions open & the boats will return as soon as the mechanic can be worked out. We aren't doing anything to make it easier for you to travel...if anything, we're trying to make it harder.
Why is this fun?

Quote:
Originally Posted by Aeolwind [You must be logged in to view images. Log in or Register.]
I did POTime, for me it was boring & monotonous, just like AA were.
AA's gave me a reason to log on and keep improving my character. As far as PoTime goes...boss after boss boring? Dang.
  #3  
Old 06-06-2010, 06:39 PM
Kazzok Kazzok is offline
Orc

Kazzok's Avatar

Join Date: Dec 2009
Posts: 44
Default

Quote:
Originally Posted by Tocs [You must be logged in to view images. Log in or Register.]
Why is this fun?
[Re: travel being hard]

It's fun because it's a challenge. EQ was interesting in part because the challenge consisted of many things besides just crawling a dungeon or defeating a raid boss.

For example, finding your way through a new zone, finding your corpse, or being lost in the dark (or all three if you're a Barbarian going down to Blackburrow for the first time).

When Sony lightened the game and made night vision meaningless, they removed a challenge from the game. There's nothing anybody can do to put that challenge back now.

When you remove enough little challenges over time, you wind up with a bland and empty game where you do the same thing time after time to acquire points. Basically, WoW "dailies" (which is when I quit that game again when my friend suggested I should start doing them).
  #4  
Old 06-06-2010, 11:18 PM
Kluren Kluren is offline
Aviak


Join Date: Feb 2010
Posts: 54
Default

Quote:
Originally Posted by Tocs [You must be logged in to view images. Log in or Register.]
Why is this fun?
[re: travel becoming more difficult]


Because it keeps it Classic. The more you move away from challenge and the fear based concept of dying in this game, the more you move towards World of Warcraft and Everquest Live. Spare us both, please. :/
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:59 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.